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gman!

Tried Tileproxy Yesterday

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Reinstalling tileproxy now to see if i can get it to be smooth lol. I miss real scenery too much... I guess I should have the cache and photoreal on the same drive now!

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OK I tested Tileproxy today, and got EXCELLENT results, better than I ever had and I'm happy. It seems like level mapping may make or break your scenery. I'm not sure how tileproxy uses level mapping exactly, but I think that if you put some levels as repeating, such as level 18 repeating 3 or 4 times, it may and lock your frame rate, and set your LOD radius to medium or high (I don't recommend it) you will get quick updating scenery. Tileproxy may cache a scenery level after downloading it, and if you set a level such as level 18 more than twice, and less varying scenery, tileproxy will have to do less downloading, since your going to not downloading many different levels, and your downloading everything BEFORE you get there! The other good thing is this means, that if your Tileproxy gets out of synce the scenery will still be high quality and you can wait less or not even wait at all at times. I went 170 kts in a Mooney and I got great results, and I'm very happy with it now! I can now get real world scenery when flying around the world and flying over the plains is going to be awesome, it's gonna be cool to see all the farms, and crops. Here is my proxyuser.ini :(--------Code Starts Here--------# Start a line with # to comment it out.# Turn your text editor's Word Wrapping OFF for editing this document.## Read the manual for help with configuration. Do not contact the# author about the configuration for particular services. Thank you.#[TileProxy]# Enable or disable worldwide photographic scenery coverage (Yes/True/On to enable)master_enable=On# Write a logfile to disk. In recommend to only turn this on for debugging purposes.# When using FSX RTM or FS 2004, the logfile may grow VERY fast and affect performance.#logfile="C:\logfile.txt"# If you have concerns about possible copyright violations by caching JPEG and BMP tiles# on your hard drive, this switch is the solution. By enabling diskless mode, Tileproxy# will not store a single tile on your hard drive. Expect higher network usage though.# Note that offline mode will depend on tiles being available in the cache.diskless_mode=Off# Offline Mode - No network access will occur (Yes/True/On to enable)offline_mode=No# Resolution limiter: 17 = 30cm/pixel, 16 = 60cm/pixel, 15 = 1.1m/pixel, 14 = 2.3m/pixel, 13 = 4.75m/pixel# Lower resolutions load faster, but are visually less appealing. The 30cm resolution may only be feasible# if you have at least 2GB of system memory.max_lod=16# The following two settings allow you to tune Tileproxy to not preload specific LOD levels. This can# be used in conjunction with third party scenery products like "FS Altitude" that provides data only# up to a specific resolution. If you place this scenery higher than Tileproxy's world folders in the# scenery library then it will have precedence over Tileproxy for the specific LOD levels that it# contains. You can then instruct Tileproxy to not preload these low resolution LOD circles because# they are not needed anyway.# Lowest LOD ring to automatically preload tiles for. Must not be lower than 8.preload_min_lod=9# Lowest LOD ring to automatically preload tiles for. Must not be higher than 17.preload_max_lod=16# The maximum number of tile contexts that Tileproxy will send to the filter driver. A context# is essentially a very fast buffer for graphics data sitting in kernel memory that delivers# data right into FSX. Each tile context can hold an entire LOD 8...15 tile. Higher values# mean more use of your precious kernel memory though. The maximum number is 512. Lower if# you run out of RAM during flight and the PC starts to use the paging file a lot.max_contexts=512# Generate Water Mask. This brings back shader-rendered water and allows# for the use of planes with floats (Goose, Beaver, etc...). If you turn this# option off, you get the Tileproxy behavior of Beta 5 and earlier versions.water_mask=On# Recommendation: FSX users: Use water_blending=on, water_smoothing=off# to get soft land/water transitions## FS9 users: Use water_blending=off, water_smoothing=on# to get hard land/water transitions which# Tileproxy tries to match pixel-exact against coast-lines## Combining water_smoothing and water_blending is discouraged.# It's slow and gives weird results.# Use blending techniques to create a soft land/water transition with some# transparency effect near the shoreline. Compatible with FSX only.water_blending=On# The distance in meters that you want land/water blending to extend from the# shore line. Larger values require more processing. Large values are now possible,# useful values are up to 2000 meters. Very high values may be detrimental to water# mask resolution. Loading speed however remains mostly unaffected by this setting.blend_distance=500.0# The rate at which terrain is blended into the water color. 1.0 means a linear# blending, values > 1.0 blend faster. Values < 1.0 blend slower. This works# similarly to a Gamma Curve. An exponent of 2 gives a quadratic blend function,# an exponent of 0.5 results in a square root behavior.blend_exponent=1.0# The minimal and maximal transparency of the water. The lower you choose the min value,# the more reflective the deep water will be. The higher the max value is chosen, the less# reflective the water will be directly at the shore line. The reflectiveness transitions# linearly from max to min throughout the distance given by blend_distance from the shore.# Allowed values are between 0 and 1, and alpha_min should be smaller than alpha_max or# things may look weird.# The following alpha_min values will not give you any dithering artifacts on all-water tiles,# so the use of these is recommended. It is multiples of 16/239 (rounded up slighty)# 0.0700, 0.1339, 0.2009, 0.2678, 0.3348, 0.4017, 0.4687# 0.5356, 0.6026, 0.6695, 0.7365, 0.8034, 0.8703, 0.9373alpha_min=0.2678alpha_max=0.7# The water color in hexadecimal RGB notation. Prefix with #. This should be blue# or greenish blue or some shades of brown, depending on your preference.# Values of #000000 are discouraged when using water blending - it will result# in weird behavior at the shorelines.water_rgb=#000D1A# Try to smooth land/water boundaries by trying to match the water mask to the image content.# This is a a somewhat experimental algorithm.water_smoothing=Off# The decision threshold for water/land when water_smoothing is enabled. 0 means everything# will be turned to land, 1 means everything turns to water. Chose some value inbetween.water_threshold=0.33# Maximum number of bytes allocated to BMP graphics tiles in RAM at any time (0 for unlimited)# The value below states 200 MB.cache_bytes_limit=150000000# Maximum number of BMP tiles to cache in RAM at any time (0 for no limit).cache_tiles_limit=150000# The currently active service is configured here. Only ONE active source please.# The other source statements should be commented out.#source=Acme Globe Servicesource=Live Maps#source=Service Example 3#source=Service Example 4# The sources you want to be able to switch from the GUI menu.# Separate the list entries with | and enclose in quotes. Make sure the# names specified here are valid services which are defined below.# You may want to rename the services according to your preference,# but make sure you replace all occurences of the strings.menu_sources="Service Example 1|Service Example 3|Service Example 4"# Experimental API Hooking section. Disable if you see strange crashes and effects.# Currently we only have the DirectX 9 hook. More hooks are planned.enable_hooking=No# The DirectX 9 hook enables the moving map overlay. More features are planned.enable_dx9hook=No# A flag whether to show the moving map overlay initially or not.enable_movingmap=No# Dimensions and overlay colors of the moving map. Positions are percentages of the screen.# Width and Height refer to the full 512x512 pixel texture used for the map. To get a round# map circle, the ratio of width and height should match your screen's aspect ratio (e.g. 4:3)# Radius is given in the map texture's pixels where one pixel represents a LOD 15 tile. A# radius of 0 disables the round stencil and shows the entire 512x512 texture. Color is given# in a hexadecimal ARGB notation. movingmap_alpha=255movingmap_color=#ff000000movingmap_xpos=88movingmap_ypos=15movingmap_width=60movingmap_height=80movingmap_radius=60## Here begin the service specific configurations## This is new when you specify captcha_module## On encountering HTTP 302 redirects the captcha module will send Internet Explorer's cookies# stored for the specified service domain to the web server. It will also display whatever web# page the service redirects you to. This could be a page requiring you to enter a so-called# captcha. After entering the captcha correctly, the resulting session cookie will be stored as# a permanent cookie (expiration 1 day) in your IE Cookies folder and sent to the service on# subsequent requests. You will then be able to use the service as long as you wish, given that# you correctly enter the captcha dialog which may nag you once every 20 minutes or so.# # Explaining the captcha_config arguments:## cookiedomain from captcha_config specifies the domain name for which cookies are stored.# This might be the service name plus a top level domain like ".com"## cookieurl specifies a HTTP url from which an identifying cookie will be retrieved first, if# no existing identifying cookie is found. This may be required sometimes to make the captcha# dialog appear in the first place. This could be the service's front page URL (e.g. a search# engine)[Acme Globe Service]cache_folder=C:\Tileproxy Cache & Photoreal\cache.acmenetwork_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://server*.acmeglobe.com|path=/terraintile?pos=%s&v=%v|quad=ABCD|balance=0123|agent=Mozilla/4.0 (compatible; The TileProxy Project)"captcha_module=captchaformcaptcha_config="cookiedomain=acmeglobe.com|cookieurl=http://www.acmeglobe.com"min_level=9max_level=17map_version=1color_hack=Nocolor_level=0bulk_extend=25[Live Maps]cache_folder=C:\Tileproxy Cache & Photoreal\cache.service1network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://a*.ortho.tiles.virtualearth.net|path=/tiles/a%s.jpeg?g=%v|quad=0123|balance=0123|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=10max_level=18map_version=330level_mapping=10,11,13,13,15,17,18,18,18#level_mapping=9,10,11,14,14,14,15,16,17,18,19 even more radius in HQ (12,13->14)color_hack=Yescolor_level=13bulk_extend=50[service Example 3]cache_folder=C:\Tileproxy Cache & Photoreal\cache.service3network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://us.maps3.yimg.com|path=/aerial.maps.yimg.com/img?x=%x&y=%y&z=%z&v=%v&t=a|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=5max_level=19map_version=1.9color_hack=Nocolor_level=0bulk_extend=50[service Example 4]cache_folder=C:\Program Files\Microsoft Games\cache.service4network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://mapcache*.ask.com|path=/sat/%Z/%X/%Y?partner=|balance=1234|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=5max_level=19map_version=1color_hack=Yescolor_level=12bulk_extend=50[/code]--------Code Ends Here--------

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Thanks for posting that INI. For some reason FSX kept crashing on me when using 60cm, but I replaced my INI with yours and now it works like a charm. Never seen TP look so good.

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Thanks for posting that INI. For some reason FSX kept crashing on me when using 60cm, but I replaced my INI with yours and now it works like a charm. Never seen TP look so good.
No problem, I'm glad to hear its working well!

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Hey G-man, please could you also say what settings you are using in yopur FSX .cfg file. If you check in the tileproxy forum, i am involved in a thread discussing all the settings and their effects, primarily wiith a very knowledgeable guy called loyd. If you read my last post, you will see I discovered some wierd things, while trying to get it working how |I want.I did try your .ini file and did not get good results , which is why I am asking about the other settings. I am convinced that there is a lot of interdependancy on the two files and that best results involve finding the best combination of variables in the TP.ini file and FSX .cfg file. I found it little different from the results I get with everyone elses suggestions. It looks great when its first loads, but within a minute, you have run out of in focus scenery and you need to pause for ages for it to catch up. For instance, I just had to wait 15 minutes for the last 5 ovals to fill on your settings. My download speeds are pretty good, I have 100mbps showing, so it cant be that. My hard drives are really fast, there must be something that is stopping me have the same experience as you, but I cant figure it out for the life of me.....cheers, Mark

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Hey G-man, please could you also say what settings you are using in yopur FSX .cfg file. If you check in the tileproxy forum, i am involved in a thread discussing all the settings and their effects, primarily wiith a very knowledgeable guy called loyd. If you read my last post, you will see I discovered some wierd things, while trying to get it working how |I want.I did try your .ini file and did not get good results , which is why I am asking about the other settings. I am convinced that there is a lot of interdependancy on the two files and that best results involve finding the best combination of variables in the TP.ini file and FSX .cfg file. I found it little different from the results I get with everyone elses suggestions. It looks great when its first loads, but within a minute, you have run out of in focus scenery and you need to pause for ages for it to catch up. For instance, I just had to wait 15 minutes for the last 5 ovals to fill on your settings. My download speeds are pretty good, I have 100mbps showing, so it cant be that. My hard drives are really fast, there must be something that is stopping me have the same experience as you, but I cant figure it out for the life of me.....cheers, Mark
Here's my CFG
[GRAPHICS]SHADER_CACHE_PRIMED_10=1693458432SHADER_CACHE_PRIMED=1693458432D3D10=0TEXTURE_MAX_LOAD=4096NUM_LIGHTS=8AIRCRAFT_SHADOWS=1AIRCRAFT_REFLECTIONS=1COCKPIT_HIGH_LOD=1LANDING_LIGHTS=1AC_SELF_SHADOW=0EFFECTS_QUALITY=2GROUND_SHADOWS=0TEXTURE_QUALITY=3IMAGE_QUALITY=0See_Self=1Text_Scroll=1[SOUND]AmbientUIMusicVolume=-6.000000PrimaryDevice={DEF00000-9C6D-47ED-AAF1-4DDA8F2B5C03}VoiceDevice={AE03D5AA-9D92-4571-A9A3-152250592A7B}SOUND=1SOUND_QUALITY=2SOUND_LOD=0UISound=1AmbientUI=0SOUND_FADER1=1.000000SOUND_FADER2=1.000000SOUND_FADER3=1.000000SOUND_FADER4=1.000000AmbientUIMusic=FSX01[Display]ChangeTime=4.000000TransitionTime=4.000000ActiveWindowTitleTextColor=255,255,255ActiveWindowTitleBackGroundColor=0,28,140,64NonActiveWindowTitleTextColor=255,255,255NonActiveWindowTitleBackGroundColor=24,33,87,64InfoUpperRightTextColor=255,0,0InfoUpperRightBackGroundColor=0,0,0,0InfoLowerLeftTextColor=255,255,255InfoLowerLeftBackGroundColor=255,0,0,128InfoLowerRightTextColor=255,255,255InfoLowerRightBackGroundColor=255,0,0,128InfoBrakesEnable=TrueInfoParkingBrakesEnable=TrueInfoPauseEnable=TrueInfoSlewEnable=TrueInfoStallEnable=TrueInfoOverspeedEnable=TrueBLOOM_EFFECTS=0SKINNED_ANIMATIONS=1TEXTURE_BANDWIDTH_MULT=400UPPER_FRAMERATE_LIMIT=0WideViewAspect=False[Main]User Objects=Airplane, HelicopterSimObjectPaths.0=SimObjects\AirplanesSimObjectPaths.1=SimObjects\RotorcraftSimObjectPaths.2=SimObjects\GroundVehiclesSimObjectPaths.3=SimObjects\BoatsSimObjectPaths.4=SimObjects\AnimalsSimObjectPaths.5=SimObjects\MiscProcSpeed=6646PerfBucket=7HideMenuNormal=0HideMenuFullscreen=1Maximized=1Location=200,42,1240,818,\\.\DISPLAY1DisablePreload=1FIBER_FRAME_TIME_FRACTION=1.33[PANELS]IMAGE_QUALITY=1DEFAULT_VIEW=0QUICKTIPS=1PANEL_OPACITY=100PANEL_MASKING=1PANEL_STRETCHING=1UNITS_OF_MEASURE=0[Weather]WindshieldPrecipitationEffects=1MinGustTime=10MaxGustTime=500MinGustRampSpeed=1MaxGustRampSpeed=200MinVarTime=5MaxVarTime=50MinVarRampSpeed=10MaxVarRampSpeed=75TurbulenceScale=1.000000WeatherServerAddress=fs2k.zone.comWeatherServerPort=80WeatherGraphDataInDialog=0AdjustForMagVarInDialog=1DynamicWeather=0DownloadWindsAloft=1DisableTurbulence=0CLOUD_DRAW_DISTANCE=3DETAILED_CLOUDS=1CLOUD_COVERAGE_DENSITY=8THERMAL_VISUALS=0[DISPLAY.Device.ATI Radeon HD 3800 Series .0]Mode=1440x900x32[CONTROLS]Controls_Default=StandardControls_Current=StandardKBDAIL=64KBDELEV=64KBDRUD=64[TextInfo.1]Latitude=1,1Longitude=1,2Altitude=1,3Heading=1,4AirSpeed=1,5WindDirectionAndSpeed=1,6[TextInfo.2]FrameRate=1,1LockedFrameRate=1,2GForce=1,3FuelPercentage=1,4[TextInfo.3]Latitude=1,1Longitude=1,2Altitude=1,3Heading=1,4AirSpeed=1,5WindDirectionAndSpeed=1,6FrameRate=2,1LockedFrameRate=2,2GForce=2,3FuelPercentage=2,4[SlewTextInfo.1]Latitude=1,1Longitude=1,2Altitude=1,3Heading=1,4AirSpeed=1,5[SlewTextInfo.2]FrameRate=1,1LockedFrameRate=1,2[SlewTextInfo.3]Latitude=1,1Longitude=1,2Altitude=1,3Heading=1,4AirSpeed=1,5FrameRate=2,1LockedFrameRate=2,2[Trusted]D:\Programs\Microsoft Games\Microsoft Flight Simulator X\Modules\FSCopilot.dll.qqiwziobhhtnzrotlchnululquikqteqatrtrbok=1D:\Programs\Microsoft Games\Microsoft Flight Simulator X\modules\pdfkneeboard.dll.zuttnelnrlelkrwzannwbrlnbnkqchulqirokrnu=1D:\Programs\Microsoft Games\Microsoft Flight Simulator X\GAUGES\apchart.DLL.zarullreelcltenrbneaclezikbkqihqkbroklbc=2C:\Program Files\Frosty Software\Texture Max Load Editor\tml.exe.qizobbetwweklkcawthtultcihbzqkttnttthiob=1D:\Programs\Microsoft Games\Microsoft Flight Simulator X\GAUGES\Bendix_King_Radio.DLL.auiirucbotkrehcnzcwtbhntkwrhkbltnztchhou=2D:\Programs\Microsoft Games\Microsoft Flight Simulator X\GAUGES\Mooney_Bravo.DLL.cnzbokwbltuzrrntoqccohabohqueeabutukoliq=2[DynamicHeadMovement]LonAccelOnHeadLon=-0.020000LonAccelOnHeadPitch=-0.010000RollAccelOnHeadLat=0.010000YawAccelOnHeadLat=-0.100000RollAccelOnHeadRoll=0.100000MaxHeadAngle=5.000000MaxHeadOffset=0.300000HeadMoveTimeConstant=1.000000[VirtualCopilot]VirtualCopilotActive=0[USERINTERFACE]PageID=1SHOW_MISSION_CAPTIONS=0PAUSE_ON_LOST_FOCUS=1PROMPT_ON_EXIT=1SITUATION=C:\Users\Ebenezer\Documents\Flight Simulator X Files\Default FlightMap_Orientation=0OpenATCOnCreate=0ShowAllACPaintSchemes=1SelectAircraftManufacturer=AllSelectAircraftPublisher=AllSelectAircraftType=AllDisplayFuelAsWeight=1[ATC]ShowATCText=1COMM_MSG_NONE_COLOR=FFFFFFFFCOMM_MSG_ATC_USER_COLOR=FFB6FFB6COMM_MSG_USER_ATC_COLOR=FFFFD21BCOMM_MSG_ATC_AI_COLOR=FF00FF00COMM_MSG_AI_ATC_COLOR=FFFF7840AutoOpenAirTrafficWindow=1UsePilotVoice=1PilotVoice=0[PointOfInterestSystem]CycleSetting=0[SCENERY]LENSFLARE=1DAWN_DUSK_SMOOTHING=1IMAGE_COMPLEXITY=4[TrafficManager]AirlineDensity=20GADensity=20FreewayDensity=20ShipsAndFerriesDensity=40LeisureBoatsDensity=40IFROnly=0AIRPORT_SCENERY_DENSITY=4[TERRAIN]LOD_RADIUS=4.500000MESH_COMPLEXITY=85MESH_RESOLUTION=22TEXTURE_RESOLUTION=26AUTOGEN_DENSITY=4DETAIL_TEXTURE=1WATER_EFFECTS=4[AContain]ShowLabels=1ShowUserLabel=1ShowLabelManufacturer=1ShowLabelModel=1ShowLabelTailNumber=1ShowLabelDistance=1ShowLabelAltitude=1ShowLabelAirline=0ShowLabelAirlineAndFlightNumber=0ShowLabelFlightPlan=0ShowLabelContainerId=0ShowLabelAirspeed=0ShowLabelHeading=0LabelDelay=1000LabelColor=FFFF0000[INTERNATIONAL]ASLAT=2ASLON=1MEASURE=0[REALISM]PFactor=1.000000Torque=1.000000GyroEffect=1.000000CrashTolerance=1.000000General=1.000000UnlimitedFuel=FalseTrueAirspeed=FalseAutoCoord=TrueRealMixture=TrueStressDamage=FalseGEffect=FalseManualLights=TrueGyroDrift=FalseCrashWithDyn=FalseCrashDetection=FalseAutoTrim=False[SIM]SYSCLOCK=1[STARTUP]DEMO=0SHOW_OPENING_SCREEN=1STARTUP_DEMO=LoadWindow=1[FACILITIES]COUNTRY=STATE=CITY=GTL_BUTTON=1619[Misc]Com_Rate=7[BufferPools]PoolSize=5000000[RWW_WEATHER_MAP]SHOW_AIRPORTS=0SHOW_VORS=0SHOW_NDBS=0SHOW_APPROACHES=0SHOW_INTERSECTIONS=0SHOW_VICTOR=0SHOW_JET=0SHOW_AIRSPACE=0SHOW_FLIGHTPLAN=1SHOW_WEATHERSTATIONS=1SHOW_WEATHERSYSTEMS=1SHOW_DATATAGS=1SHOW_TERRAIN=1[FlightPlanMap]LineWidth=2SHOW_AIRPORTS=1SHOW_VORS=1SHOW_NDBS=1SHOW_APPROACHES=1SHOW_INTERSECTIONS=1SHOW_VICTOR=0SHOW_JET=0SHOW_AIRSPACE=1SHOW_FLIGHTPLAN=1SHOW_WEATHERSTATIONS=1SHOW_WEATHERSYSTEMS=1SHOW_DATATAGS=1SHOW_TERRAIN=1show_waypoints=1show_airways=1show_markers=1show_volume_boundaries=1show_ac_twr=1[MULTIPLAYER]AccoutUsername=condAccoutPassword=0DefaultLobby=Free FlightGameName=MaxPlayers=8ReservedForFriends=0AllowChangeAircraft=0AllowPauseLocalSim=1AllowUseSlewMode=1EnableVoice=1EnableVoiceOnCom=0VoiceVolume=2.000000WeatherString=Real-world weather (updates)

Make sure to change the fiber fraction and texture badwidth multiplier, this affects how fast textures load

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He gman!first you open this thread in sept 8th saying you have discovered Tileproxy (I use it since 2004)Then after a few days you get frustrated with it on sept 26th you inform you are uninstalling it.QUOTEI agree that its worth it's just VERY fustrating, for a few minutes in a 200 kt plane the scenery will be crisp, but after a while it starts getting blurry and gets very frustrating!!!!EDIT: I'm sad that it had to come to this but I just uninstalled Tileproxy because of how long it takes for the scenery to show up in FSX, and I miss my seasons and trees. I still have the installer on my hard drive incase I change my mind, I'm sure I will come back to it soon. I'm just very tired of tweaking FSX, I want to spend more time flying, and hopefully the next version of tileproxy will maintain hard disk space... UNQUOTEthen a few minutes later you change your mind completely and re-install it and say you now know how to set it up and start giving "experient" advices about proxyuser.ini and fsx.cfgLadies and gentlemen: These are symptom reactions of a "teenager" (it works...it doesnt work...its amazing...its no god, etc.)DO NOT repeat DO NOT quickly follow his advices cause its as a "blind leading a blind"to start, the level mapping choice of repeated 18 will give you unbelievable loading times.good luck!

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He gman!first you open this thread in sept 8th saying you have discovered Tileproxy (I use it since 2004)Then after a few days you get frustrated with it on sept 26th you inform you are uninstalling it.QUOTEI agree that its worth it's just VERY fustrating, for a few minutes in a 200 kt plane the scenery will be crisp, but after a while it starts getting blurry and gets very frustrating!!!!EDIT: I'm sad that it had to come to this but I just uninstalled Tileproxy because of how long it takes for the scenery to show up in FSX, and I miss my seasons and trees. I still have the installer on my hard drive incase I change my mind, I'm sure I will come back to it soon. I'm just very tired of tweaking FSX, I want to spend more time flying, and hopefully the next version of tileproxy will maintain hard disk space... UNQUOTEthen a few minutes later you change your mind completely and re-install it and say you now know how to set it up and start giving "experient" advices about proxyuser.ini and fsx.cfgLadies and gentlemen: These are symptom reactions of a "teenager" (it works...it doesnt work...its amazing...its no god, etc.)DO NOT repeat DO NOT quickly follow his advices cause its as a "blind leading a blind"to start, the level mapping choice of repeated 18 will give you unbelievable loading times.good luck!
Actually I was uninstalling it because my textures starting getting blurry when I setup Tileproxy on 2 hard drives and didn't REALIZE after that it was making performance worse. I also had crashing problems because I installed the BETA platform update for Windows Vista, which updated Directx10 to a beta version of DirectX11, for your information. So I uninstalled Tileproxy thinking it was causing problems when it wasn't and really was the Platform Update causing trouble. Then I missed tileproxy too much and figured out what was causing the problem. You can go somewhere else ** because it was not a teenage reaction, I can't believe people this week, where are these random attacks coming from? I'm a teenager so I do that? Wow :( , oh boy, I can tell you definitely had friends and where nice when you were young....And actually it runs fine on my system, maybe you need to check your computer or internet, and also other people have posted and said its running BETTER than before, so next time THINK before you talk. :( Maybe you are the teenager, learn how to spell "god" "experient" "fustrating".Here I'll help you out right now!!1. Good2. Experience.3. FrustratingNow go away!Next time you have something to say, it would be better to say "I'm getting bad results because you did........."And just so you can get even better performance, so you don't complain I'll post my new one!
[Live Maps]cache_folder=C:\Tileproxy Photoreal & Cache\cache.service1network_module=libnettilemodule_config="conn=20|rate=2.0|verbose=0|server=http://a*.ortho.tiles.virtualearth.net|path=/tiles/a%s.jpeg?g=%v|quad=0123|balance=0123|useragent=Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.0; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.0.04506; .NET CLR 1.1.4322)"min_level=10max_level=18map_version=330level_mapping=10,11,14,14,14,17,17,17,18#level_mapping=9,10,11,14,14,14,15,16,17,18,19 even more radius in HQ (12,13->14)color_hack=Yescolor_level=13bulk_extend=50

EDIT: I just noticed you had 2 posts on the forums. I don't really care about how many you have, but way to make a good impression on people... Your other post was not very good either, you made AVSIM look bad, and you advertised for a different website. By the way, next time you talk to a teen, talk to them nicely, they already have enough troubles with going to school, doing homework, taking care of themselves, going through the cycle of life, and hormones, so think before you post...

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Hey Kapitan, G-man is only trying to pass on some useful information, we all have our own way of expressing ourselves and sure, no one has a monopoly on knowledge and advice. Much better in my opinion to post and try and help others than to put someone down for their youthful exhuberance.....And Tile proxy is a very tricky beast to set up and get running correctly as anyone who has just installed it will tell you. Myself, I have just spend the last two weeks playing around with it and getting it running right. I do know that without the help and advice of people like G-man, I would not be enjoying this fantastic software now.As such an experienced user, perhaps you could help out all us noobs by posting the results of your 5 years of knowledge ? Each time I use the software it generates more questions than answers for me....Cheers, Mark

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He gman!first you open this thread in sept 8th saying you have discovered Tileproxy (I use it since 2004)Then after a few days you get frustrated with it on sept 26th you inform you are uninstalling it.QUOTEI agree that its worth it's just VERY fustrating, for a few minutes in a 200 kt plane the scenery will be crisp, but after a while it starts getting blurry and gets very frustrating!!!!EDIT: I'm sad that it had to come to this but I just uninstalled Tileproxy because of how long it takes for the scenery to show up in FSX, and I miss my seasons and trees. I still have the installer on my hard drive incase I change my mind, I'm sure I will come back to it soon. I'm just very tired of tweaking FSX, I want to spend more time flying, and hopefully the next version of tileproxy will maintain hard disk space... UNQUOTEthen a few minutes later you change your mind completely and re-install it and say you now know how to set it up and start giving "experient" advices about proxyuser.ini and fsx.cfgLadies and gentlemen: These are symptom reactions of a "teenager" (it works...it doesnt work...its amazing...its no god, etc.)DO NOT repeat DO NOT quickly follow his advices cause its as a "blind leading a blind"to start, the level mapping choice of repeated 18 will give you unbelievable loading times.good luck!
This post is ridiculous at best, and his age is irrelevant. The advice, which you caution others not to follow, has worked wonders for my TileProxy experience. In fact, it wasn't until I copied his INI file that I was able to succesfully use TileProxy with the 60cm setting without FSX crashing. With all the time you spent criticizing Gman for his input, perhaps you could add to your 2 posts with something a little more insightful and helpful to others.

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Gman! Thank you so much for posting your ini file. It did the trick for me!I had super-slow loading textures as well as massive blurries and low FPS prior to using your ini file. The difference is amazing. It now initially starts off with slow FPS but the scenery is not blurry at all. After a few minutes, the FPS start to go up dramatically. Yesterday I spent several hours flying over South Florida (my home airspace ;) ) and then flew down the keys to Key West. Amazing flight!Thanks again for sharing your information here with us. Truly appreciated.


Alexander Alonso

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Guest dogmouse

Gman, Mark, ...and others posting in this thread:Im just wondering where you reside in the world?I am in Santa Cruz, California, and i am just wondering if geologic location has anything to do with performance? It might be another puzzle piece to this rather complicated (but fantastic) piece of software.I fly mostly in California, and Hawaii, and I have very acceptable results, after reading this thread, and spending several hours tweaking.so where are you, and where do you fly mostly?ThanksRich

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Hey Rich, and everyone else in this thread, I am located in London UK, but do nearly all my flying in the western USA, for the spectacular scenery ( I like the VFR stuff, low and slow, with nice mountains etc to look at...) Dont know if that helps.I am almost there in getting TileProxy working just right, I can now get super crisp scenery pretty much anywhere and as long as I keep below 120kts, I dont overun the ovals. But I still need the finishing touch tweak, just to increase my speed and polish things .As I am sure all you who use it realise, TileProxy when working properly is superb and has such amazing possibilities. I just hope that Christian is still working on developing it. I inferred from one of his replies in another thread that he was not and I did ask if that was so, but as yet he has not replied.For sure there is still much to understand and apply to get more out of the software. There are some very knowledgeable guys, notably illudais ( loyd) who has posted some great stuff in the TP forum. If any of you have not read the threads there, please do. Hopefully by continued observation and sharing our results we can all get the best from this amazing software.Cheers, Mark

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Guest dogmouse

Thanks for the response, Mark.I guess the grass is always greener on the other side of the Atlantic ;-)From what I've read here, I had the feeling that Christian wasnt continuing due to the Aces Team exit, but i could be wrong.I just wanted to echo something you said about Loyd. For all of those out there that are still having trouble with TP, scan back through, or do a search for anything by Loyd, here, in this TP folder. His explanations and advice made my TP (Finally) work.I have to say that some of his explanations are rather complicated and confusing at first (for me, anyway), but once I read them two or three more times, i saw the light, and everything worked!Best,Richps. thanks Loyd! :-)

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From my experience with TP, the only way to stop the blurries is to have high FPS but then locking it down to around 20. The more spare FPS the better, FSX then has more resources to keep updating it.For example, if I'm flying around an area where I'd have about 100 FPS if the slider was on unlimited, then when locking it to 20 it will work great, even if I slewed around to make it blur it would pop back pretty quick. I can slew around up to 300 mph fine in a pre cached area.But if the area I was in, say a big city, was only giving me about 30 FPS using unlimited then I locked it to 20, it would blur quicker because there's not a lot of spare resources left for FSX to play with.So I try to keep the FPS high then lock it at 20. Don't use Tileproxy with Unlimited, you will get blurs, which kind of supports my theory that having the spare FPS helps it.Airport vehicles and cars on the roads are the biggest frame killers, FSX isn't very well optimised. It could do with a brand new engine, adding a few airport vehicles or a few buildings shouldn't halve your frames.There's a handy little tweak you can add to the [scenery] section of fsx.cfg that will give you a FPS boost SmallPartRejectRadius=44 is just the number I use, you can change it. FSX won't draw airport vehicles, planes and other stuff if they're really small. You can test it at any airport. Park up at a gate with other planes and have the airport vehicles driving around, then press Y to slew. Slowly move back and when you are so far away you will see them disappear. Change the number to suit you but when you're flying over busy airports, FSX won't be drawing all the planes and vehicles on the screen, you'll get a significant boost.

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