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Posted 26 September 2009 - 05:52 AM
Posted 26 September 2009 - 09:46 AM
That's for sure!That's where 6 Gb of really fast memory comes in. My Total Commit Charge reached 3.9 Gb the other day with 8.0, that's 1Gb more than without it!-jk
Higher values reallly cane the system and result in long load times.IAN
Posted 26 September 2009 - 01:06 PM
Posted 27 September 2009 - 02:29 AM
Posted 27 September 2009 - 06:11 AM
What I would like to see is the plane NOT being in the very center of the circle, but a bit more to the back. Usually you look forward or to the sides: I hardly look (completely) to the back. (But I always fly in the VC and never outside of the plane.) This would mean you can see more crispy textures in front of you without any loss in fps or loading times.
LOD = Level Of Detail. Put your aircraft in the very center of a large imaginary cylinder. The radius is measured from your aircraft to the edge of the cylinder. Any scenery within this radius gets full graphical detail. Anything outside, well, doesn't. What I think would be cool would be a dynamically variable LOD radius. Instead of a cylinder, say a cone or a sphere. That way, the radius would change in relation to altitude. You generally don't need a huge radius on the ground or at high altitude. Those would be great places to save on frame rates. It's an idea that had been thrown around for a possible FS-Next, but I don't know if it's possible for FSX.