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FPS Limiter 0.2 and FSX
Posted 11 August 2010 - 11:24 AM
Hey guys,EDIT: Got the command prompt to properly run FSX through the Limiter, but I still don't have a .bat to work with and don't know how to create one. Can someone help me out with this? Thanks.
System Specs: I7 990X Processor - Prolimatech Meghalem Heatsink with 2 Thermalright Fans - Asus P6X58D Premium Motherboard - 2 EVGA Signature GeForce GTX690 Video Boards - 6 Gig Corsair DDR3 Memory 2000MHz (7-8-7-20) - 2 Intel Solid State Drives (40GB Windows 7 64 bit OS & 160GB P3D) - 2 10,000 RPM SATA Hard Drives - Sound Blaster Audigy 2 ZS - 1 Plextor Blueray Disc (PX310SA) - 1 Plextor DVD/DL Disc (PX-806SA) - Enermax Galaxy EVO 1250 Watt Power Supply - Antec 1200 Case - 3 Samsung SyncMaster T260HD Monitors (5760x1200x32)
Posted 12 August 2010 - 03:55 AM
Posted 12 August 2010 - 07:23 PM
You might try running it from a command prompt so the console window stays open. I find 99% of the time the problem is not doing the quote " marks correctly. Never did figure out the exact syntax for them :) For example maybe you need to get rid of the space between the " and H:\...?scott s..
My BAT contentsstart F:\"FPS Limiter\"FPS_Limiter.exe /r:D3D9 /f:30 /x:OFF /l:OFF " H:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\FSX.exe
Posted 13 August 2010 - 06:33 AM
I can't get the .bat to launch the sim, when I click on it, the command window flashes really quick then disappears and nothing happens.
Posted 14 August 2010 - 10:21 AM
Posted 14 August 2010 - 10:59 AM
Posted 15 August 2010 - 10:51 AM
Posted 16 August 2010 - 03:43 AM
Posted 16 August 2010 - 05:34 AM
Dear Jerome,that's exactly what I described long long time ago in some other forums as I tested myself also a lot. Most of the simmers prefer the FPS limiter because of following reason: You switch to "unlimited" in FSX, and this produces higher FPS. The FPS Limiter then just "cuts" the frames above the configured limit and the result is you get some higher FPS than using the internal FSX limiter. BUT: do they ever have a look at the extended frame display on the top left corner? There's another value called V: 1,6 % for example. This value changes rapidly. It stands for "Variance". It shows how stable the current displayed frame rate is. The higher this Variance value will get, the more instable is the displayed frame rate. You can say everything below 10% is quite good. If it goes too high, you immediately realize stutters. So, Microsoft has implemented a GREAT feature in the extendes frame rate display, but almost noone use it for their performance checks.And of course as you realized: when NOT using the external FPS limiter, but using the internal FSX limiter, you see, that sometimes you get LESS FPS displayed than you configured. In example: you choose KJFK and first use "Unlimited" in FSX without external frame limiter. Now start a flight, and look at your displayed FPS. Let's assume that you get 34,1 FPS for the max. value, and about 33,6 FPS average FPS (just an example). Now you limit in FSX with internal limiter to 30 frames. You get now 26,9 for maximum FPS and maybe 25,3 for average. You see, and think, that internal limiter is stealing your FPS. That#s why many simmer want to use the external FPS limiter 0.2b. But ever though of THE REASON and WHY FSX steals FPS when using this internal limiter? I realized of course after lot of week and testing that the internal limiter is a GREAT tool, which gives me also a good performance and nice crisply ground textures. I have no stutters when limiting to 30FPS in FSX, I fly at an average Variance value of maximum 2% and I get crispy textures and NO blurries. The engine works much better with the internal limiter at my side and I really am satisfied.Just wanted to give you my thoughts, because you are the first one who realized that. I would also looking forward to get some more feedback about that.Best regards,Pegasus.
I did some tests with the external FPS limiter, to prevent for using the internal FSX limiter and its FPS drop. No problem on some ORBX sceneries, external FPS limiter set to 30, internal to unlimited, I get about 30fps in game. However, with these settings I get blurries with Tile proxy, whi go away as soon as I set the internal limiter to 40 for example. So it seems that the two limiters don't behave the same way, and the external limiter doesn't prevent FsX to use all the CPU it can..... What do you guys think about that ?? All the best, Jerome
Posted 22 August 2010 - 03:41 AM