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Air Hauler questions
Posted 08 January 2011 - 08:03 PM
Posted 09 January 2011 - 07:02 AM
Posted 10 January 2011 - 08:05 AM
Posted 10 January 2011 - 11:13 AM
Posted 10 January 2011 - 12:25 PM
Posted 10 January 2011 - 02:01 PM
Posted 10 January 2011 - 04:54 PM
I would say that buying shares and aircraft doesn't interest me. I wan't my flight to be counting and evaluated in correct and realistic way.Also a clear advantage would be if the program is easy to use and learn. My spontaneous impression is that Air Hauler is better in that aspect.But I think it would be stupid not to try FSCaptain since you can do it first before you buy. I hope I can learn to use it quickly and don't need time to solve all kind of problemsI might point out that I intend to use it in FSX for smaller planes and in FS9 for airliners since my system isn't that greatAMD X2 6000GTS 250 1 Gb4 Gb RAMWin 7 x64
yeah, I should jump back in and say, it really is what type or what are you looking for it to do kind of a thingfor me it is about failures, so fspax serves it up real nicebut I will say fscaptain is very very good, don't overlook it.
Posted 22 February 2011 - 05:30 PM
Posted 08 September 2011 - 12:03 PM
Posted 08 September 2011 - 12:42 PM
In Air Hauler, what you can do is hire a pilot, get him to fly the job, but then when he arrives at the destination, take him off the job and supervise unloading the cargo yourself. If you do that, you'll get the credit and reputation increase, but you do need a certain reputation level before you can hire pilots, so you will have to fly some stuff yourself. Al
hi gys, i'm new to this forum and don't know how to start a new subject or which atagory to take my problem to, any help there? thanks in advance. how is it possible to increase my reputation and can this be done through the ai crew or do i have to be flying?
Posted 08 September 2011 - 01:40 PM
Respectfully Al, I disagree. I was for many years a happy FSPax user, but lack of support and new features drove me to FSCaptain. I thought i would miss the business side of things, but after using FSCaptain I have to say i don't think i would move to FSPax again. I cannot speak intelligently on Air Hauler, but if you want a pure pilot career then i would try FSCaptain, you have nothing to loose really, try the free demo see what you think. Does it work for Passengers or only Cargo?
Air Hauler is by far the best of the bunch of all the 'make FS into a career' type add-ons, it is streets ahead of all the other ones with a vast array of features which includes...Al
Ian R Tyldesley
Posted 08 September 2011 - 02:17 PM
To answer these questions: There are a few different skill levels you can play Air Hauler at, from a 'hardcore' setting to a much more forgiving one, with some in-between options too. This affects things in the long term as well as the short term, i.e. you start with less restrictions and more money on the easy setting and it'll let you get away with crappier landings and such, whereas on the tougher settings you start out with a C172 and not much else, and the landing criteria and possibility of failures on your aircraft are higher etc. Since the object is to make money, you need money to 'buy' or 'lease' a new aircraft, although there is the facility to take out loans in order to do this once your credit rating is good, so as with many other aspects of it, reputation is a big deal, which you gain (and lose) based on jobs you complete (or fail to complete) fully or partially, i.e. you can damage the cargo with steep turns and that sort of thing, and if you damage it too much, it's a fail or partial fail and your reputation will drop, and it will drop if one of your AI pilots cocks up as well, so hiring and firing has a point in the game and it is worth insuring your fleet because some pilots you hire can turn out to be a real liability. But once you have the cash, any FS aircraft you have in your hangar can be 'bought' in the game and added to your fleet regardless of whether it is a sensible choice or not, so everything from a Piper Cub to an SR-71 Blackbird can be in your fleet, there is no restriction on types. Nevertheless, your experience level will restrict you from flying aircraft above a certain MTOW until you progress, thus you might not be able to fly your PMDG 747 straight away, since you, A, have to be able to afford to buy or lease it, and B, have to be qualified to fly it, although you could hire a more qualified pilot than yourself to fly it for you whilst you work your way up to the qualification necessary to pilot it yourself. This is actually one of the cool things about Air Hauler to be honest, because you will find yourself scouring the lists of used aircraft it makes available from your hangar every once in a while that may be in poor condition but can be repaired, and you will also find yourself trying out some aircraft that you can just about afford based on what they can haul, making for some interesting and tough choices, for example, I found that the Sky Simulations DC-9 was a good one to use since the smaller variants of the DC-9 have a fairly low MTOW in spite of being not bad for cargo capacity, with a reasonably decent range, so you can get into them fairly swiftly when not highly qualified to fly much else, likewise the Xtreme Prototypes LearJet 23 is a good one too, because it is fast and means you can take on small urgent jobs that pay highly and race against the clock to make that delivery deadline. Big prop planes such as the DC-3, C-123 and C-130 are also very good ones to use, so if you were looking for an excuse to use the MAAM DC-3 or the CS Hercules, then look no further. As far as rating, scoring and planning flights is concerned, you are rated on some flight parameters, mostly bank angles and how gently you land, as well as delivering the cargo on time, which can be tricky on occasion since some cargo jobs will require several aircraft trips to deliver them, although you can use AI pilots to carry all or some whilst you carry the rest of it, and that kind of thing. Where flight planning is concerned, runway length and other such things come into play. Air Hauler will set up a basic flight plan for you for any job you commit to, but you are free to discard its basic flight plan and use your own, since it is getting the cargo from A to B on time that is the important thing, and as long as you do that, Air Hauler does not care if you stop to refuel, do it in several flights, use SIDs and STARS or fly direct, or whatever, so long as it gets there within the required time limit in one piece, that's good enough. Thus it does not 'watch your every move', but it does watch how you fly and how you land, i.e. lower your flaps above Vfe and they'll jam and what is more they will stay jammed in the game until you pay to have them fixed although you can still fly damaged aircraft if you want to chance it, which means ferry flights with damaged aircraft to get repair facilities are sometimes necessary. Because Air Hauler keeps track of where all your fleet is at any time, you do also need to make positioning flights on occasion in order to pick up cargo which can impact on how profitable a job might be, since you have to pay for fuel, and 'tankering' fuel is not always a viable option because that affects your MTOW and how much cargo you can load. Thus where your aircraft are located also matters in terms of cumulative costs, since you have fixed bases of operations where servicing and maintenance is cheaper to carry out. How much you choose to get into that level of detail is up to you, but that's the gist of it. One word of warning though, it is very addictive, and you will not be the first person to get up in the middle of the night to unload an AI flight cargo to make a deadline if you find yourself doing that, because that's the kind of thing it does that pulls you into playing it a lot, so if you want something to make FS fun, it certainly will achieve that. Al
From the review I get the impression that you start a scenario with a given plane (Learjet Grand Caravan or C172). Are you stuck to have these default planes in your fleet?So is Air Hauler better than FSPAssenger for FS9 (note I have only used the FS9 version of FSPassenger) at adding purpose and realistic flightplanning and detecting and scoring incorrect procedures and mistakes?
Posted 08 September 2011 - 05:15 PM
Can I in FSX fly the flight as that hired qualified pilot? Or am I a unique person in Air Hauler different from other hired pilots?I might mention that since I first started this thread I have tried out FSCaptain and have now removed it since I got problems using my add on planes. For now I'm trying out FSEconomy. From what I understand Air Hauler keeps track of a lot more things than FSEconomy. I think the greatest problem for me with Air Hauler is the real time aspect of the simulation.
it, and B, have to be qualified to fly it, although you could hire a more qualified pilot than yourself to fly it for you whilst you work your way up to the qualification necessary to pilot it yourself. This is actually one of the cool things about
Posted 08 September 2011 - 05:53 PM