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Nvidia configuration guide (Inspector + 2xx.xx drivers) version 2.0 + explanations of all settings


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#1 Tabs

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Posted 22 January 2011 - 12:22 AM

Last update 6JAN12Time to update this post, it's been a year since it was last done!  New settings screenshots using the current 1.9.5.9 version of Inspector including a new 4xS setting and a discussion of the new frame rate limiter feature have been added!===========DX10 WARNING - AA does NOT work in FSX's DX10 preview mode, it never has.  You should not run in DX10 mode basically ever - it is slower and buggy.Step 1  - Get the latest Nvidia Inspector version here:http://blog.orbmu2k....-inspector-tool  (MAKE SURE YOU EXTRACT ALL THE FILES!  The program needs more than just the exe, there's a file called CustomSettingNames_en-EN.xml that defines the names of all the different settings - if you're seeing cryptic feature names and hex values, you didn't put that file in the same folder as the exe.)Here are three possible ways to set it for FSX and FS9 - one uses the 4xS mode, one uses 8xS and the other uses 8xSQ.  I added the 4xS version because it was my own personal experience with the NGX that running a ton of texture resolution intensive addons like the NGX, REX, Orbx sceneries etc all at once massively increased the load on the video card and caused stuttering, particularly in spot view.  The work required of the GPU to perform supersample AA is affected by the resolution of the textures and with everything using 4096 textures, I found this a better solution on my particular card (GTX 570).  It's definitely possible that the next generation of cards will not be affected in this way even when using a ton of 4096 textures. The 4xS option is probably best for people with older video cards in a general sense as well.8xSQ reduces shimmering a bit more than 8xS does, but it comes at a performance cost and may look a bit more blurred due to the higher level of supersample AA used.To make these settings - run Nvidia Inspector and click the icon to the right of the driver version (it looks like a wrench and screw driver in an X shape) - that will bring up the profile editor.  Click in the Profiles dropdown box and type "MS" - this should make the FS9 and FSX profiles visible - click (you can't use the arrow+enter keys for some reason) the one you want and that will make it active for editing.  The settings are the same for both FS9 and FSX - I'm only showing FSX here.Now - go through and change the settings that are in bold in the screenshots below - anything that is greyed out should be left at the default, which is inherited from the main global profile.Inside FSX, uncheck AA and set filtering to Trilinear. These in-game settings actually do not matter, but I've seen NickN bring up a good point that if they're set this way it acts as a way to warn you if something isn't working right in the driver - for example, say you update your drivers and suddenly see blurry textures - that would tell you that the forced AF mode is no longer working because your profile got wiped or the driver is bugged etc.  That's good advice that makes sense to me.4xS version:Posted Image8xS version:Posted Image8xSQ version:Posted ImageNow...In the interest of furthering everyone's understanding of GPU technology and settings, here's the explanation of what Nvidia Inspector itself is and explanation for what you're doing with each of these settings:Nvidia Inspector:There's been some confusion over what Inspector (and any similar program like the old nHancer we used before the 2xx.xx drivers) actually does.  Inspector is a front-end for editing the Nvidia driver's application profiles.  Application profiles determine the video card image quality settings get applied when you run a particular game.  The profiles are stored in a binary file that's usually edited using the Nvidia Control Panel's "Manage 3D settings" page, Program Settings tab.  That's all Inspector is, an alternate way of editing that file - it does not make the video card do things it and the driver are not already capable of doing.  It's not a "hack" or anything like that.  What it does do however is allow access to some AA modes that Nvidia considers experimental because they don't always work with every possible game out there.  The 8xS mode that works best for FS is one of these modes that isn't normally accessible in the Nvidia Control Panel.The other big reason to use a tool like Inspector is that Nvidia predefines the way certain programs act with respect to the card's options.  For some reason they set the FS profiles to "Enhance only", which does not allow you to totally override what FS tries to do on its own as far as AA and AF settings.  Inspector lets you clear those "flags" so that you can set whatever you want in the application profile and FS will get exactly those settings applied to it without any modification.  Most modern games do not require this - they have settings in the game itself for all these options and you just leave the application profile set to "Use the 3D application setting" for everything.Antialiasing SectionAntialiasing - Behavior Flags:By setting this to none, we are disabling Nvidia's predefined flags for FS that force it into "Enhance" mode that I mentioned above - you can see what the default is before you change it to None.Antialiasing - Mode:By setting this to override, we're telling the card to ignore anything FS itself is telling it to do and apply strictly what we have specified.Antialiasing - Setting:This is the full scene antialiasing (FSAA) mode.  FSAA is what provides the main AA effect on all the terrain, buildings, the edges of the planes etc.  These particular "combined" modes that work best in FSX are a combination of a multisample FSAA algorithm and a low-level supersampling FSAA algorithm.  Multisampling and supersampling are two different ways of doing FSAA.  Multisampling AA works by looking at the edges of polygons and the surrounding color pixels.  It adjusts those colors at the pixel level to smooth the jagged lines.  It's very fast to the point of being "free" in terms of performance on modern video cards, but it has a couple of drawbacks, most importantly that it doesn't AA inside polygons or on alpha-test textures.  Supersampling AA works in an entirely different way - it actually renders the scene internally at a higher resolution than the monitor is displaying and uses that image to create the AA "map".  Supersampling is very hard on performance at higher settings - for example to run at true 4x4 supersampling AA on a 1920x1200 monitor requires the video card to actually render every frame internally at 7680x4800.  That's a huge amount of data and even the top of the line cards today will choke on it.  That's why the combined mode is there - it gets you close to the image quality that pure supersampling offers, but without the massive performance hit.  8xS is a 4x multisampling AA combined with a 1x2 supersampling AA (this means only the vertical component of the screen is rendered at twice the resolution internally.)  8xSQ is a 2x multisampling AA combined with a 2x2 supersampling AA.  It has a bigger hit on performance because it's using true 2x supersampling in both dimensions of the image.  I would not use this unless you have a late model video card.Antialiasing - Transparency: (there are two settings - Multisampling and Supersampling)Transparency AA on Nvidia cards can be one of two types - multisampling or supersampling, just like FSAA.  Transparency AA singles out objects like trees and power poles that can't normally be antialiased by FSAA methods.  FSAA works on the edges of polygons, but objects like trees in FSX are actually a larger invisible box - the shape of the leaves/needles on the trees are a texture that is placed onto that invisible polygon.  (These are also called "alpha test textures" technically) TSAA modes are able to AA those textures, the driver figures out where they are and performs something akin to what FSAA does, but ONLY on the objects that use transparency textures.  Supersample TSAA is higher quality than multisample TSAA, just as it is with the full scene versions.You have to choose one or the other, you can't have both multisampling and supersample TSAA active at the same time.  I'm not sure why the author of Inspector has it as two separate settings.  It's totally normal though for the Transparency Multisampling setting in Inspector to be disabled when you have a supersample mode selected.I've actually had the TSAA setting slightly wrong here in the past. The card actually cannot do a higher level of TSAA than what the base FSAA level is set to - in this two examples above, it's limited to 4X with 8xS FSAA because that's the base FSAA mode in 8xS. (8xS is not true "8X" anything, so 4X is the max TSAA that will work with it)  8xSQ is limited to 2x TSAA because 2x multisampling is the base AA level in it.It is a combination of this setting and the supersampling component of the FSAA setting that massively reduce the shimmering in the trees, power lines and another other similar objects in the sim.Texture Filtering sectionAnisotropic filtering mode:All we're doing here is putting the driver into the mode that lets us set this manually instead of letting FS set it itself.Anisotropic filtering setting:This is setting the actual level of anisotropic filtering (AF).  AF is an effect that blends texture mipmaps into the distance while correcting for angle and perspective.  A texture in a 3D game engine contains bunch of different resolutions called "mipmaps" - this cuts down on memory usage and processing work for the card because distant textures that shouldn't have much detail to them anyway can be drawn with the lower resolution mipmaps.  Close up they'll be the full high resolution mipmap.  AF blends the transition points between these mipmaps in an extremely smooth and convincing way.  It should never be set to anything other than 16x in any game on a modern GPU.  This operation is "free" like multisample AA is on cards today.Here are examples of the same scene in FSX that demonstrate the huge difference AF makes:Trilinear filtering (not AF):Posted Image16x AF:Posted ImageThe difference there should be immediately apparent.Texture filtering - Negative LOD Bias:This setting prevents the FS engine from moving the mipmap transition points further into the distance.  It does this in an attempt to sharpen the textures, but that creates massive texture aliasing (aka texture "crawl").  Anisotropic filtering does not need negatively biased mipmap transition points, in fact it's designed to work without them and not create aliasing.  This setting should basically always be on in any game when you're using AF.Texture filtering - Quality:The Nvidia driver has various optimizations it does to the texture filtering process to speed it up.  At the "High Performance" setting, all these optimizations are active and you trade image quality slightly for performance.  At the other end, "High Quality", all of those optimizations are disabled and a slight amount of performance is traded for the best possible image quality.  This is very very slight, I see no noticeable difference in performance between the settings, but High Quality does cut down on the texture shimmering slightly vs. the others.Common section:Frame rate limiter: (requires Nvidia driver 290.xx or higher)FSX performs differently when the sim's internal target framerate limiter slider is set to unlimited instead of an actual framerate.  For a lot of people with high end systems it produces a smoother experience. The problem with doing this however is that the sim can wildly fluctuate and you can actually get stuttering from the sim pumping out far more frames than the monitor can handle.  Externally limiting the framerate solves this problem.  Up until very recently simmers had to use one of two dedicated frame rate limiting utilities to do this - no longer!  This setting is an Nvidia created and approved framerate limiter that is built right into the driver itself.  30FPS is a good starting point - if you have a very powerful machine, you may be able to raise it up to 40 or so. I suspect within another year or so we might actually be able to lock this to 60 realistically.Power management mode:This stops the card from underclocking itself when it feels the load isn't enough to warrant the maximum clock speed.  It just makes sense to me to have it going full speed while I'm flying.  There's probably no harm in leaving this at Adaptive, but I'd rather be safe knowing all the card's power is instantly available.That's the gist of it all - hopefully this gives you all a better understanding of what we're actually doing when we set up our video cards for FS.
Ryan Maziarz

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#2 flyboycjs

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Posted 22 January 2011 - 01:34 AM

Thanks Ryan, as always you are the man. Keep up the great work.
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#3 Ioan92

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Posted 22 January 2011 - 04:07 AM

Nice post, but if I were you I'd leave the "How to set AA" element in the title, you know why :(
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#4 acezboy561

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Posted 22 January 2011 - 05:59 AM

Ryan-Can you PM or attach your fsx.cfg please? :)
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#5 CrashEd

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Posted 22 January 2011 - 08:45 AM

Excellent information as usual. Thanks for taking the time to explain the different settings, in particular Anti-aliasing Transparency. An example of your cfg would be very useful too.
Ed Haslam

#6 richard welsh

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Posted 22 January 2011 - 09:19 AM

Hi Ryan, This week I just installed Nvidia 570GTX with driver 260.3. The CPU is i7 920 2.67ghz. Is there any need for me to apply the new configuration guide. richard welsh.

#7 jcmic

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Posted 22 January 2011 - 10:23 AM

Thank you Ryan for those very useful explanations.A have a question concerning the role played by the "Multi-display/mixed-GPU acceleration"  parameter within the Common section,  which is setto "Multi display performance mode" for FSX.What is the purpose of this parameter, and knowing that I have only one display screen for my FSX, would it be of any interest to switch this parameter  to  "Single display performance mode" or else for instance ?Thanks againJc Michel

#8 abdull

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Posted 22 January 2011 - 11:34 AM

Ryan ur the best Thank youAbdull
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#9 Tabs

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Posted 22 January 2011 - 02:38 PM

View Postjcmic, on 22 January 2011 - 10:23 AM, said:

Thank you Ryan for those very useful explanations.A have a question concerning the role played by the "Multi-display/mixed-GPU acceleration"  parameter within the Common section,  which is setto "Multi display performance mode" for FSX.What is the purpose of this parameter, and knowing that I have only one display screen for my FSX, would it be of any interest to switch this parameter  to  "Single display performance mode" or else for instance ?Thanks againJc Michel
JC,That setting only affects OpenGL applications - it has nothing at all to do with DirectX ones such as FS9/FSX.  It could come into play if you use X Plane I suppose, but I don't believe that it even does anything unless you actually have multiple monitors attached and detected by the card/driver.If you're not familiar with OpenGL vs. DirectX, they're the two major competing 3D graphics APIs (application programming interfaces) supported by modern video cards.  OpenGL isn't used by too many games on the PC side, though it's more prevalent on the Mac side and in the professional scientific or academic world.  X Plane uses it as do a few older games like Doom 3.

View PostCrashEd, on 22 January 2011 - 08:45 AM, said:

An example of your cfg would be very useful too.
I run my cfg through Jesus's web app, that's it - nothing unusual in it:http://www.venetubo.com/fsx.html

View Postrichard welsh, on 22 January 2011 - 09:19 AM, said:

Hi Ryan, This week I just installed Nvidia 570GTX with driver 260.3. The CPU is i7 920 2.67ghz. Is there any need for me to apply the new configuration guide. richard welsh.
There's a new driver out this past week by the way - 266.58.  Always a good idea to check Nvidia's site for one newer than what came with the card if you've just purchased one.You'll get the most benefit out of overclocking your CPU, but yes you should set up Inspector like this if you haven't already.  Try the 8xSQ setting, that's what I'm using on my own 570.
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#10 jcmic

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Posted 22 January 2011 - 03:03 PM

Ok, that is very clear. Then I'll leave this parameter as it is.Thanks very much.Jc Michel

#11 cenkcnk

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Posted 22 January 2011 - 05:03 PM

thanks.i downloaded it, but titles and setting groups different then screenshot you've posted.
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#12 Tabs

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Posted 22 January 2011 - 05:59 PM

View Postcenkcnk, on 22 January 2011 - 05:03 PM, said:

thanks.i downloaded it, but titles and setting groups different then screenshot you've posted.

Quote

(MAKE SURE YOU EXTRACT ALL THE FILES! The program needs more than just the exe, there's a file called CustomSettingNames_en-EN.xml that defines the names of all the different settings - if you're seeing cryptic feature names and hex values, you didn't put that file in the same folder as the exe.)

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#13 WTE_Pharoah

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Posted 22 January 2011 - 06:27 PM

thats awesome - is there anything for us ATI users?
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#14 Tabs

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Posted 22 January 2011 - 07:37 PM

View PostWTE_Pharoah, on 22 January 2011 - 06:27 PM, said:

thats awesome - is there anything for us ATI users?
I don't have an ATI card (last one I had was three cards ago, a 4870.  There's nothing like these combined AA modes in ATI's driver unfortunately, I do know that.
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#15 dazz

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Posted 22 January 2011 - 10:40 PM

How does the 570 handle 8xSQ please? is there any performance hit at all in overcast skies?
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#16 jordanal

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Posted 23 January 2011 - 08:55 AM

Ryan, or any other Inspector guru,How come I have this "Compatibility" section in my Inspetor tool and what does it do?Nevermind - I just realized the screenies above are scrolled down a bit which hides this section....
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#17 DeCampos

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Posted 23 January 2011 - 01:22 PM

thanks, do you also have to change settings in Global_Driver_Profile as in nhancer
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#18 jordanal

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Posted 23 January 2011 - 01:39 PM

View PostDeCampos, on 23 January 2011 - 01:22 PM, said:

thanks, do you also have to change settings in Global_Driver_Profile as in nhancer
No, it's not necessary - especially if you use your rig for other games.  Just select "MS Flight Simulator..." in the profile box at the top and "Apply Changes" when finished.
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#19 Tabs

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Posted 23 January 2011 - 01:53 PM

View PostDeCampos, on 23 January 2011 - 01:22 PM, said:

thanks, do you also have to change settings in Global_Driver_Profile as in nhancer
No, it's not.  That was done with nHancer a long time ago because there was a bug in one of the drivers that caused the application profiles to stop working.  I haven't seen that happen in several years now with any driver build.  If you set the global options you're effectively forcing that one set of settings on any game on your system.  These settings are not for any game, in fact they'll likely slow down anything that's really GPU dependent.

View Postdazz, on 22 January 2011 - 10:40 PM, said:

How does the 570 handle 8xSQ please? is there any performance hit at all in overcast skies?
It's good enough that I'm using it as my primary mode.  There's always ways to slow the system down - I doubt that will ever change, it's just the way the engine was programmed.
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#20 dazz

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Posted 23 January 2011 - 04:50 PM

View PostTabs, on 23 January 2011 - 01:53 PM, said:

It's good enough that I'm using it as my primary mode.  There's always ways to slow the system down - I doubt that will ever change, it's just the way the engine was programmed.
LOL, yeah, I know. I was talking about the card limitations in clouds + 8xSQ, not CPU limited conditions. The reason I ask has nothing to do with that argument, it's because 8xSQ actually looks quite better than 8xS, and it's not only an eye candy sort of thing.In the MD-11's cockpit with TrackIR for example, the jagging/shimmering of the displays is almost completely gone with 8xSQ and makes much easier to read stuff in the distance, even without freezing trackIR so I'm on the fence about this upgrade. In a test flight in LEPA + MD-11 + major thunderstorms + 8xSQ , I get 30+ FPS on the ground. They gradually drop to 20 as I get closer to the clouds.If the 570 can handle that with little to no performance impact I'm in for the upgrade. "Good enough" sounds good enough then, thanks, anyway sorry to be such a pest, but does ocing the card turn "good enough" into "more than enough" or something?
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#21 Scott434

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Posted 23 January 2011 - 07:00 PM

Tabs, your timing is impecable. I just went thru a little “day surgery” and replaced my HDDs with SSDs which involved a much needed clean sweep/install on my FSX system. So it came to the point where I needed to do the Inspector thing so I went naturally to your post and what did I find? Your latest installment with all my questions answered!!! IThe SSDs really add to the overall PC enjoyment. No noise, clicking, whirring, heat, defrags… but most of all everything happens almost instantly (almost). Pretty amazing to see how fast things load in FSX. No real FPS gains to write home about however. One of the biggest advantages of the SSDs shows up when you need to reload your installation. I redid my entire system extremely quickly and all the “This may take a few minutes” boxes were reduced to seconds. Can you or anyone else suggest a good weather engine for FSX. This is an area which I have neglected over the years. After upgrading to REX OD with the HD textures with the HD skies and clouds, I thought it might be a constructive avenue to pursue while waiting for a good aircraft to come due. What are most people using?
Cheers, Scott Ball

i7-950 @ 4.1ghz (prime95, 64bit video editing), @ 1.6ghx (normal daily use/"Green" mode)
NH-D14, ASUS P6X58D, Corsair 6GB, 2000MHz, 7-8-7-20, Antec 1200. Home Built.
(bypassing the gtx580 and SandyBridge round and waiting for Ivy Bridge and nvidia 600 series video cards).

EVGA GTX480oc, 1x24" Samsung 1920x1200, 2x19" monitors, 266.58 drivers, Nvidia Inspector tweaks (8xSQ).
Silverstone 1500 PSU (it is not only Watts that count, but clean stable rails over the long PS lifecycle, yes, 1500 is TOTAL overkill but ...).
2x INTEL 510 120G Sata 6 SSDs, one for Win7, one for FSX, 2x 1T WD Sata3 storage/backup/system image drives.
(replaced original OCZ Vertex2 SSDs due to failure - do your research before buying these!)

FSX Accel, W7pro64 (w/Vista32 UIautomationCore.dll), HighMemFix=1/RejectThreshold=98304, Antilag FPS limiter.
ASE 2012 (KILLER!!), UT2, EZdok 1.17, TrackIR5.1, FSUIPC (!! use instead of FSX for flight controls !!)

PMDG NGX, Aerosoft BeaverX, Twin Otter, RealAir Turbine Duke, AivlaSoft EFB

UT (Alaska), MegaSceneryEarth (Central CA), Fly Tampa (St. Maarten),
FTX/Orbx NA Blue, PFJ, AU-Gold, Brisbane YBBN, Ketchikan PAKT
Aerosoft CorfuX, Anchorage X (my favorite airport scenery!!),  AES

Thank you FTX/Orbx, PMDG, Tabs, NickN, AoA, "Hey-sus" (Tweaking guide herehttp://www.venetubo.com/fsx.html)

#22 Scott434

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Posted 23 January 2011 - 07:25 PM

View Postdazz, on 23 January 2011 - 04:50 PM, said:

LOL, yeah, I know. I was talking about the card limitations in clouds + 8xSQ, not CPU limited conditions. The reason I ask has nothing to do with that argument, it's because 8xSQ actually looks quite better than 8xS, and it's not only an eye candy sort of thing.In the MD-11's cockpit with TrackIR for example, the jagging/shimmering of the displays is almost completely gone with 8xSQ and makes much easier to read stuff in the distance, even without freezing trackIR so I'm on the fence about this upgrade. In a test flight in LEPA + MD-11 + major thunderstorms + 8xSQ , I get 30+ FPS on the ground. They gradually drop to 20 as I get closer to the clouds.If the 570 can handle that with little to no performance impact I'm in for the upgrade. "Good enough" sounds good enough then, thanks, anyway sorry to be such a pest, but does ocing the card turn "good enough" into "more than enough" or something?
If you can (I know its hard to do), wait the 5xx round out. Skipping a cycle lets you spend more on future hardware. Buying the "value" card every cycle is more costly than waiting out a cycle and getting the "big one".  If you can't wait, perhaps you can buy one (even if you RMA it), and do some solid scientific "Cloud performance" benchmarks a la SpiritFlyer's post on the 580. That way no would ever think you are a pest :( .I was about to pull the trigger on a 580 myself. After tweaking and tailering my fsx.cfg file, I discoverd a large jump in my 480's % utilization. In some scenarios, I see it hovering in the 90% range and sometimes pinned at 99% (PMDG 747, photo scenery at KSFO at 3-6000').  No real FPS gains on Final where we all need it but ... larger LOD, more AA, higher texture definitions etc. Makes YBBN (Orbx) very enjoyable. Highly recommend "FSX Go" by Orbx. Allows effortless and seamless lanching of FSX with tailored cfg files for every different class of flight.
Cheers, Scott Ball

i7-950 @ 4.1ghz (prime95, 64bit video editing), @ 1.6ghx (normal daily use/"Green" mode)
NH-D14, ASUS P6X58D, Corsair 6GB, 2000MHz, 7-8-7-20, Antec 1200. Home Built.
(bypassing the gtx580 and SandyBridge round and waiting for Ivy Bridge and nvidia 600 series video cards).

EVGA GTX480oc, 1x24" Samsung 1920x1200, 2x19" monitors, 266.58 drivers, Nvidia Inspector tweaks (8xSQ).
Silverstone 1500 PSU (it is not only Watts that count, but clean stable rails over the long PS lifecycle, yes, 1500 is TOTAL overkill but ...).
2x INTEL 510 120G Sata 6 SSDs, one for Win7, one for FSX, 2x 1T WD Sata3 storage/backup/system image drives.
(replaced original OCZ Vertex2 SSDs due to failure - do your research before buying these!)

FSX Accel, W7pro64 (w/Vista32 UIautomationCore.dll), HighMemFix=1/RejectThreshold=98304, Antilag FPS limiter.
ASE 2012 (KILLER!!), UT2, EZdok 1.17, TrackIR5.1, FSUIPC (!! use instead of FSX for flight controls !!)

PMDG NGX, Aerosoft BeaverX, Twin Otter, RealAir Turbine Duke, AivlaSoft EFB

UT (Alaska), MegaSceneryEarth (Central CA), Fly Tampa (St. Maarten),
FTX/Orbx NA Blue, PFJ, AU-Gold, Brisbane YBBN, Ketchikan PAKT
Aerosoft CorfuX, Anchorage X (my favorite airport scenery!!),  AES

Thank you FTX/Orbx, PMDG, Tabs, NickN, AoA, "Hey-sus" (Tweaking guide herehttp://www.venetubo.com/fsx.html)

#23 dazz

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Posted 23 January 2011 - 07:37 PM

View PostScott434, on 23 January 2011 - 07:25 PM, said:

If you can (I know its hard to do), wait the 5xx round out. Skipping a cycle lets you spend more on future hardware. Buying the "value" card every cycle is more costly than waiting out a cycle and getting the "big one".  
That's a good advice, appreciate it Scott, and I may actually do that. How good is your 480 with 8xSQ please?About the weather engine most use (including myself) ... ASE
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MOBO: Asus P8P67-PRO
CPU: Intel I7 2600K @ 4.8GHz HT off
RAM: 8GB Mushkin Blackline / Exceleram 4x2GB @ 2133MHz CL8
HEATSINK: Noctua NH-D14
CASE: Cooler Master CM-690
GPU: Zotac GTX580 @ 900MHz/2200MHz
PSU:  Corsair HX850
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HDD2: Western Digital 1TB Caviar Green
OS: W7 64b + Ubuntu 10.10 (guest)

#24 CrashEd

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Posted 24 January 2011 - 03:38 PM

Just been checking out Jesus' cfg site. What's the best way of finding out whether you have hyperthreading enabled or not?
Ed Haslam

#25 Tabs

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Posted 24 January 2011 - 04:28 PM

View PostCrashEd, on 24 January 2011 - 03:38 PM, said:

Just been checking out Jesus' cfg site. What's the best way of finding out whether you have hyperthreading enabled or not?
If you see 8 active windows when you open Task Manager Performance tab but your CPU only has 4 physical cores, that's a pretty sure bet it's on.  You can use a utility like CPU-Z to tell for sure though.

View PostScott434, on 23 January 2011 - 07:00 PM, said:

Tabs, your timing is impecable. I just went thru a little “day surgery” and replaced my HDDs with SSDs which involved a much needed clean sweep/install on my FSX system. So it came to the point where I needed to do the Inspector thing so I went naturally to your post and what did I find? Your latest installment with all my questions answered!!! IThe SSDs really add to the overall PC enjoyment. No noise, clicking, whirring, heat, defrags… but most of all everything happens almost instantly (almost). Pretty amazing to see how fast things load in FSX. No real FPS gains to write home about however. One of the biggest advantages of the SSDs shows up when you need to reload your installation. I redid my entire system extremely quickly and all the “This may take a few minutes” boxes were reduced to seconds. Can you or anyone else suggest a good weather engine for FSX. This is an area which I have neglected over the years. After upgrading to REX OD with the HD textures with the HD skies and clouds, I thought it might be a constructive avenue to pursue while waiting for a good aircraft to come due. What are most people using?
An SSD won't improve your framerate, that's totally to be expected - FSX actually runs out of RAM, not off the storage device.  What it should improve is texture streaming/blurries issues as well as load times like you noticed.For weather I'm using REX2 OD's textures with ASE SP2's actual weather depiction.
Ryan Maziarz

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