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MikeT707

Job Description: Test Engineer for Flight

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Below is a posting for a position at Microsoft for a Software Development Engineer in Test for MS Flight. Would love to hear what people would derive from the posting. Are you passionate about technology, games, entertainment, and software development? Do you want to be part of a team carrying on the legacy of Microsoft Flight Simulator – one of Microsoft’s longest running entertainment franchises? Are you interested in learning (and testing!) how a single application can render the planet, simulate the world, and provide unique entertaining gameplay experiences? If you answered yes to any – or all – of these, then keep reading! This position may be for you!Microsoft Game Studios is looking for a Software Development Engineer in Test (SDET) to join us in building Microsoft Flight (http://www.microsoft.com/games/flight/) – an all new entertainment product utilizing Microsoft’s Games for Windows Live infrastructure. We are looking for an experienced candidate to work on our SDK (Software Development Kit) and tools pipeline, who is motivated to make a significant impact to our business, and drive great customer experiences - for our gamers, our internal developers, and our external development partners.If you have the skills and the passion, want to work on a Games for Windows LIVE product, and are looking for challenge in a fun and fast environment, then you should join us!What we offer: • OWN the testing of the Microsoft Flight SDK! (Learn how we build the planet and simulate the world!)• WORK with a highly-skilled, creative, and driven Test and product development team. Have fun while doing it!• DYNAMIC fast-paced development cycles, small teams, rapid iteration, and strong feature ownership!• COMMUNICATE with our passionate external development community. Help ensure we are delivering a product that delights our customers and meets their needs!• DRIVE and develop our new test automation infrastructure, including ownership of how to best integrate with our SDK and tools pipeline!• LEARN how to build and test games utilizing common industry tools and Games for Windows LIVE! Create fun!• OPPORTUNITY to be creative in solving interesting technical challenges!• EXPERIENCE in the video game industry!Primary Responsibilities will include:• Own the testing and quality of major features areas such as the Microsoft Flight SDK, the content tools pipeline, and the environment & modeling of the entire EARTH.• Work with Dev, PM, Art, and UX leads to establish a quality bar that meets the needs of both internal and external parties. Be an advocate of building testability, security, and release criteria into product design.• Contribute towards the overall test strategy and business direction of the team.• Develop tools and automation to test the tools pipeline and/or environment features for the PLANET.• Drive external feedback and quality concerns back into internal development for improvement of future releases.A great candidate should have the following skills and experience:• Experience shipping high-quality software on-time and end-to-end ownership of a feature across 1 complete retail product release cycle OR multiple, more frequent releases of a smaller product, such as web experiences or an SDK.• Exceptional testing skills and a firm understanding of testing methodologies.• Demonstrable proficiency with C# or C++ with solid knowledge of computer science fundamentals• Proven success in utilizing test automation frameworks to generate quality UI or API-level automated tests• Hands-on knowledge of the overall product development lifecycle and software test engineering components.• Excellent communication, organization, and multitasking abilities• Extreme passion for shipping quality computer games.A BS or higher degree in Computer Science or equivalent experience is preferred.Experience with game engines, 3D Studio Max, Maya, Direct X, or SQL is desirable but not required.


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REX Simulations

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1. It's almost the same job description that they have posted for all the other Flight jobs.2. MS is nowhere near testing Flight, even internally.3. That November 2011 release date broadcasted by Mr. You Tube on his show is totally off the mark, the same as that game site wanting to take pre-orders for Flight with a Fall 2011 release date.

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1. It's almost the same job description that they have posted for all the other Flight jobs.2. MS is nowhere near testing Flight, even internally.3. That November 2011 release date broadcasted by Mr. You Tube on his show is totally off the mark, the same as that game site wanting to take pre-orders for Flight with a Fall 2011 release date.
What November 2011 release date broadcast? The only one I've heard said on youtube is February 2012, which sounds realistic IMO.

Brandon Filer

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2. MS is nowhere near testing Flight, even internally.
:) QA continually tests...how do you think they make their milestones?Look at the screen shots...this game is obviously getting tested now.Mr. YouTube said February 2012...no? (November is no-man's land, 2011 basically ends in September)FYI all February games are September games with 4 month extensions :Big Grin:So as far as rumors go…this one has a ring of authenticity. But I’m not exactly convinced.If there’s no word by Oshkosh…then I'll tend to agree.Otherwise rumors and (our) expectations aside, I’d still say MS wants this ready for Christmas 2011.BTW, FSX was the first time the SDK was published simultaneously...it's not a given that a Flight SDK is ready at RTM.We hope it is, but that may depend on the rest of the schedule.

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1. It's almost the same job description that they have posted for all the other Flight jobs.2. MS is nowhere near testing Flight, even internally.3. That November 2011 release date broadcasted by Mr. You Tube on his show is totally off the mark, the same as that game site wanting to take pre-orders for Flight with a Fall 2011 release date.
'Mr. You-tube' said February 2012 NOT November....... February sound perfectly realistic IMO.

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Below is a posting for a position at Microsoft for a Software Development Engineer in Test for MS Flight. Would love to hear what people would derive from the posting. Are you passionate about technology, games, entertainment, and software development? Do you want to be part of a team carrying on the legacy of Microsoft Flight Simulator – one of Microsoft’s longest running entertainment franchises? Are you interested in learning (and testing!) how a single application can render the planet, simulate the world, and provide unique entertaining gameplay experiences? If you answered yes to any – or all – of these, then keep reading! This position may be for you!Microsoft Game Studios is looking for a Software Development Engineer in Test (SDET) to join us in building Microsoft Flight (http://www.microsoft.com/games/flight/) – an all new entertainment product utilizing Microsoft’s Games for Windows Live infrastructure. We are looking for an experienced candidate to work on our SDK (Software Development Kit) and tools pipeline, who is motivated to make a significant impact to our business, and drive great customer experiences - for our gamers, our internal developers, and our external development partners.If you have the skills and the passion, want to work on a Games for Windows LIVE product, and are looking for challenge in a fun and fast environment, then you should join us!What we offer: • OWN the testing of the Microsoft Flight SDK! (Learn how we build the planet and simulate the world!)• WORK with a highly-skilled, creative, and driven Test and product development team. Have fun while doing it!• DYNAMIC fast-paced development cycles, small teams, rapid iteration, and strong feature ownership!• COMMUNICATE with our passionate external development community. Help ensure we are delivering a product that delights our customers and meets their needs!• DRIVE and develop our new test automation infrastructure, including ownership of how to best integrate with our SDK and tools pipeline!• LEARN how to build and test games utilizing common industry tools and Games for Windows LIVE! Create fun!• OPPORTUNITY to be creative in solving interesting technical challenges!• EXPERIENCE in the video game industry!Primary Responsibilities will include:• Own the testing and quality of major features areas such as the Microsoft Flight SDK, the content tools pipeline, and the environment & modeling of the entire EARTH.• Work with Dev, PM, Art, and UX leads to establish a quality bar that meets the needs of both internal and external parties. Be an advocate of building testability, security, and release criteria into product design.• Contribute towards the overall test strategy and business direction of the team.• Develop tools and automation to test the tools pipeline and/or environment features for the PLANET.• Drive external feedback and quality concerns back into internal development for improvement of future releases.A great candidate should have the following skills and experience:• Experience shipping high-quality software on-time and end-to-end ownership of a feature across 1 complete retail product release cycle OR multiple, more frequent releases of a smaller product, such as web experiences or an SDK.• Exceptional testing skills and a firm understanding of testing methodologies.• Demonstrable proficiency with C# or C++ with solid knowledge of computer science fundamentals• Proven success in utilizing test automation frameworks to generate quality UI or API-level automated tests• Hands-on knowledge of the overall product development lifecycle and software test engineering components.• Excellent communication, organization, and multitasking abilities• Extreme passion for shipping quality computer games.A BS or higher degree in Computer Science or equivalent experience is preferred.Experience with game engines, 3D Studio Max, Maya, Direct X, or SQL is desirable but not required.
Tea leaves!! Good man! looking at those job requirements I can safely and rather sadly rule myself out.However If MS needs a good gardener I am your man.Cheers Andy Ain't no geniusYo! sadly no.

photo-141290.gif?_r=1341161573?t=54318216?t=43542077

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Not that anyone could pull me away to live in rainy Seattle, but I wonder what the job pays.
Or as Nigel Tufnell said in Spinal Tap ' What are the hours ' ?

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Not that anyone could pull me away to live in rainy Seattle, but I wonder what the job pays.
$80K

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AH, maybe it was that game site that was posting the Nov 2011 release. Hard to keep crap apart sometimes.

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Guest jahman

Darn!If I wasn't missing the experience shipping high-quality software on-time, the exceptional testing skills and firm understanding of testing methodologies, the demonstrable proficiency with C# or C++ with solid knowledge of computer science fundamentals, the proven success in utilizing test automation frameworks, the hands-on knowledge of the overall product development lifecycle, and the excellent communication, organization, and multitasking abilities, I'd apply right now! :( Flight simming all day long, pointing-out others' coding errors and getting paid ofr it = Coolest job on Earth!Cheers,- jahman.

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Demonstrable proficiency with C# or C++ with solid knowledge of computer science fundamentals
This was the most interesting and telling part to me. Most web based development these days, and the application language being touted for Windows 8 is JavaScript/HTML 5/CSS; they are downplaying native coding in languages like C# or C++ :http://www.winsupers...loathing-136441This leads further credance to the idea they are building on the existing FSX engine rather than developing a new web-based simulator (which is what everyone thought when they fired ACEs and rolled it into the Games for Windows suite); probably intergrating it with the new AppX platform and perhaps introducing ribbon bars to replace the menu bar that has been there for years.-James

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This was the most interesting and telling part to me. Most web based development these days, and the application language being touted for Windows 8 is JavaScript/HTML 5/CSS; they are downplaying native coding in languages like C# or C++ :http://www.winsupers...loathing-136441This leads further credance to the idea they are building on the existing FSX engine rather than developing a new web-based simulator (which is what everyone thought when they fired ACEs and rolled it into the Games for Windows suite); probably intergrating it with the new AppX platform and perhaps introducing ribbon bars to replace the menu bar that has been there for years. -James
Ah Ha !So that's it.Our old friend old or new.Round and round we go with a hey nonny nonny no.And derry derry down.

photo-141290.gif?_r=1341161573?t=54318216?t=43542077

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