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Kosta

ENB + Supersampling = Blurriness forever?

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Topic basically says it all:If ENB activated, if supersampling of any kind is used, one gets blurred picture. That also includes instrument panels, fonts and everything. Is there a way to avoid it? I like ENB, but I totally hate those blurred fonts.

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I don't have this with ATI HD5970 with latest drivers.
Maybe ATI doesn't cause this, who knows really. Are you 100% positive that your screen is not at least a bit blurrier than without effect? And that you are using supersampling? I am talking about a very little difference.

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Topic basically says it all:If ENB activated, if supersampling of any kind is used, one gets blurred picture. That also includes instrument panels, fonts and everything. Is there a way to avoid it? I like ENB, but I totally hate those blurred fonts.
Post your ini.

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Post your ini.
It's not the enbseries.ini, if you mean that file.I tried turning everything off in there... also it doesn't happen if I turn on ENB and leave out supersampling in Nvidia Inspector. Blurs at both 8xS, or if I only turn on Transparency AA -> 2x SGSS.But here it is:[PROXY]EnableProxyLibrary=0InitProxyFunctions=0ProxyLibrary= [GLOBAL]UseEffect=0AlternativeDepth=1AllowAntialias=1BugFixMode=0SkipShaderOptimization=0QuadVertexBuffer=0EnableShaders_3_0=1UseMRTRendering=0AdditionalConfigFile=enbseries2.ini [EFFECT]EnableBloom=0EnableOcclusion=0EnableReflection=0EnableMotionBlur=0EnableWater=0EnableShadow=0DepthBias=0EnableDepthOfField=0 [iNPUT]KeyUseEffect=123KeyBloom=120KeyOcclusion=121KeyReflection=122KeyCombination=16KeyScreenshot=44KeyShadow=119KeyWater=118KeyShowFPS=106 [REFLECTION]ReflectionPower=100ChromePower=100UseCurrentFrameReflection=1ReflectionQuality=1ReflectionSourceSpecular=50ReflectionSourceTFactor=50UseAdditiveReflection=1ReflectionDepthBias=0UseLowResReflection=1ReflectionSinglePass=1UseEnvBump=0EnvBumpAmount=100EnvBumpOffset=100ReflectionFlip=0 [bLOOM]BloomPowerDay=18BloomFadeTime=600BloomConstantDay=3BloomQuality=0BloomScreenLevelDay=50BloomCurveDay=7BloomPowerNight=30BloomConstantNight=0BloomCurveNight=9BloomScreenLevelNight=12BloomAdaptationScreenLevel=80BloomAdaptationMultiplier=45BloomAllowOversaturation=1BloomMaxLimit=57 [sSAO]UseFilter=0OcclusionQuality=2FilterQuality=1DarkeningLevel=30BrighteningLevel=30IlluminationLevel=30AdditiveIlluminationLevel=30UseAmbientOcclusion=1UseIndirectLighting=1FadeDistance=50UseForAlphaTest=0UseForAlphaBlend=0 [colorCORRECTION]DarkeningAmountDay=33ScreenLevelDay=60ScreenLevelNight=12DarkeningAmountNight=0GammaCurveDay=0GammaCurveNight=0ColorSaturationDay=0ColorSaturationNight=0UsePaletteTexture=0 [WATER]UseWaterDeep=0WaterDeepness=20WaterQuality=0 [sHADOW]ShadowFadeStart=40ShadowFadeEnd=80ShadowAmountDay=100ShadowAmountNight=30ShadowScreenLevelDay=60ShadowScreenLevelNight=20ShadowQuality=1UseShadowFilter=0FilterQuality=2ShadowBlurRange=30 [ENGINE]ForceAnisotropicFiltering=0MaxAnisotropy=8ForceDisplayRefreshRate=0DisplayRefreshRateHz=60 [MOTIONBLUR]MotionBlurQuality=0MotionBlurVelocity=0MotionBlurRotation=0 [PERPIXELLIGHTING]SpecularColorMin=0SpecularColorMax=100SpecularColorMultiplier=100SpecularGlossinessMin=0SpecularGlossinessMax=100SpecularGlossinessMultiplier=100 [DEPTHOFFIELD]DOFQuality=2DOFNumberOfPasses=0DOFFocusRange=50DOFBlurinessRange=10

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Word Not Allowed, A shot in the dark after what you said, but maybe try changing these settings in your ini. Also make sure your refresh rate in the ini matches that of your monitor. I saw yours was set at 60hz but I thought your monitor had a higher refresh rate.Turn off the AA in the ini[GLOBAL]AllowAntialias=0[EFFECT]EnableBloom=1[sSAO]UseFilter=1[DEPTHOFFIELD]DOFNumberOfPasses=1Not sure if these settings will make a difference, but they have worked well for me over the past year or so.Regards


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Supersampling blurs by definition - it can't be sharp. Read about how the algorithm actually works somewhere.
This is true - supersampling smooths the whole scene, unlike multisampling, which only works on polygon edges. The use of ENB should not cause additional blurriness, but it might lower the contrast or produce bloom style effects around the text, making the blurriness even more apparent. The VC is not affected as much as the 2D panels, because they are part of the 3D rendering pipeline. Using Anisotropic filtering and high quality texture filtering helps even more. Also, I find 8xS to be the sweet spot. This combines 4x Multisampling with 1x2 Supersampling. 16xS (2x2 SS + 4x MS I believe) can be a bit excessive at times.

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Try following changes in the enbseries.ini file in combination with 8xQ Multisampling, 16x AF and High Texture filtering in NVidia Inspector. [PROXY]EnableProxyLibrary=0InitProxyFunctions=0ProxyLibrary= [GLOBAL]UseEffect=0 ---------------> 1AlternativeDepth=1AllowAntialias=1BugFixMode=0SkipShaderOptimization=0QuadVertexBuffer=0EnableShaders_3_0=1UseMRTRendering=0AdditionalConfigFile=enbseries2.ini [EFFECT]EnableBloom=0 ----------------> 1EnableOcclusion=0EnableReflection=0EnableMotionBlur=0EnableWater=0EnableShadow=0DepthBias=0EnableDepthOfField=0 [iNPUT]KeyUseEffect=123KeyBloom=120KeyOcclusion=121KeyReflection=122KeyCombination=16KeyScreenshot=44KeyShadow=119KeyWater=118KeyShowFPS=106 [REFLECTION]ReflectionPower=100 ---------> 60ChromePower=100 ----------> 60UseCurrentFrameReflection=1ReflectionQuality=1ReflectionSourceSpecular=50ReflectionSourceTFactor=50UseAdditiveReflection=1ReflectionDepthBias=0UseLowResReflection=1ReflectionSinglePass=1UseEnvBump=0EnvBumpAmount=100EnvBumpOffset=100ReflectionFlip=0 [bLOOM]BloomPowerDay=18 --------------> 4BloomFadeTime=600 ---------------> 400BloomConstantDay=3 ----------------> 1BloomQuality=0BloomScreenLevelDay=50 ------------> 75BloomCurveDay=7 ------------> 0BlloomPowerNight=30 -----------> 18BloomConstantNight=0 ------------> -2BloomCurveNight=9 ---------------> 0BloomScreenLevelNight=12 ------------> 20BloomAdaptationScreenLevel=80 ---------------> 40BloomAdaptationMultiplier=45 -----------------> 50BloomAllowOversaturation=1BloomMaxLimit=57 ------------> 100 [sSAO]UseFilter=0 ------------> 1OcclusionQuality=2FilterQuality=1DarkeningLevel=30BrighteningLevel=30IlluminationLevel=30AdditiveIlluminationLevel=30UseAmbientOcclusion=1UseIndirectLighting=1FadeDistance=50UseForAlphaTest=0UseForAlphaBlend=0 [colorCORRECTION]DarkeningAmountDay=33 -----------> 7ScreenLevelDay=60 ---------------> 30ScreenLevelNight=12 ----------------> 15DarkeningAmountNight=0 ---------------> 15GammaCurveDay=0 ----------------> 1GammaCurveNight=0 -----------------> -2ColorSaturationDay=0ColorSaturationNight=0UsePaletteTexture=0 [WATER]UseWaterDeep=0WaterDeepness=20WaterQuality=0 [sHADOW]ShadowFadeStart=40ShadowFadeEnd=80ShadowAmountDay=100ShadowAmountNight=30ShadowScreenLevelDay=60ShadowScreenLevelNight=20ShadowQuality=1UseShadowFilter=0FilterQuality=2ShadowBlurRange=30 [ENGINE]ForceAnisotropicFiltering=0 -------------> 1MaxAnisotropy=8 --------------> 16ForceDisplayRefreshRate=0DisplayRefreshRateHz=60 [MOTIONBLUR]MotionBlurQuality=0 -------------> 1MotionBlurVelocity=0MotionBlurRotation=0 [PERPIXELLIGHTING]SpecularColorMin=0SpecularColorMax=100SpecularColorMultiplier=100SpecularGlossinessMin=0SpecularGlossinessMax=100SpecularGlossinessMultiplier=100 [DEPTHOFFIELD]DOFQuality=2DOFNumberOfPasses=0DOFFocusRange=50DOFBlurinessRange=10


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If I use 2X sparse grid transparancy superesampling with enb mod I get allot off blurr.


Kimo

 

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Make sure mipmap detail is set to high. I had the same problem with my ati 6950 and that was the problem.Changing ENB settings will not fix this so don't waste the time.

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Supersampling blurs by definition - it can't be sharp. Read about how the algorithm actually works somewhere.
If I set 2x SGSS in Nvidia Inspector along the 8xS, I get a clear picture. Only if I add ENB to it, only then I get blurred vision.Same happens also if I disable any effect in enbseries - meaning all effects are at 0, there is no colorcorrection, there is no SSAO, Filtering or anything, it still causes slight blur.It is as like the d3d9.dll causes this by default, as soon as the picture is passed through it. And it has something to do with supersampling, because if I set 8x multisampling, without ENB it's the same sharpness as with 8xS, and with ENB nothing changes. Only if 8xS or 2x SGSS are added.

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