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x plane 10 handling
Posted 09 December 2011 - 05:06 AM
Posted 09 December 2011 - 05:49 AM
Posted 12 December 2011 - 03:31 PM
Posted 12 December 2011 - 04:44 PM
Posted 12 December 2011 - 04:49 PM
Posted 12 December 2011 - 04:56 PM
Posted 13 December 2011 - 07:07 AM
Posted 13 December 2011 - 07:39 AM
For starters, the link your provided was for a comparison between X Plane 8.50 and FSX. NOT X Plane 9.Taken from the article...After 25 years of flight simulation, we think it's time to have a closer look under the hood of two very popular ones: Microsoft’s Flight Simulator X and Laminar Research’s X-Plane 8.50.The updates from 8 to 9 have been huge. And the night lighting wasn't done 5 years ago because 5 years ago, FSX had enough problems running on the hardware at the time in the state it was in. Adding high quality night lighting would have amounted to twice the CTD's and FPS in the single digits with all sliders to the left.
what Greek_Beret and others have described is not their fault but xplane's "superior flight modelling" based on "blade element breakdown" http://static.avsim.net/forum//public/st...this sounds too good to be true, and is probably why many non-pilots in most fora have come to believe the wide spread rumor that xplane features the most realistic flight model. It does NOT, unlike xplanes claim:"X-Plane doesn't just regurgitate how an airplane's designer thinks a plane will fly--it calculates for itself the lift, drag, and moment on every surface of the plane individually at every point in time. The result is a flight model more realistic than anything else out there."Rest assured, my real world airplane does not turn 180 degrees just because of 5 knots cross wind. It would just get shifted slightly downwind while in the air. asking users to fiddle with joystick settings is a lame excuse and just doesn't cut it. An out-of-box experience would have to provide at least a "plausible" flight model to phrase Austins new lingo. if you have to disable windshear to achieve an acceptable flight model, what good is modelling windshear then at all?if blade element theory is so superior than FSX's flight modelling based on "unrealistic" look up tables, then either it has just not been implemented very well or other factors were omitted. it is not just about the surfaces that determine a flight model, but weight, inertia etc. how else come the stock C172 in xplane 9 AND 10 flies and taxies so badly?quantum of solace:"Flight Dynamics: FSX and X-Plane battle it out""his test has revealed some crucial weaknesses in both sims, especially in the rudder department.http://www.simpilotn...&id=20&Itemid=9(based on xplane9 but unfortunately still true for xplane10)...........................the main feature I like in xplane10 over FSX so far is its night lighting effects. not that this could not have been done 5 years ago already in FSX, but sadly, it wasn't.
Posted 13 December 2011 - 10:37 AM
Posted 13 December 2011 - 01:44 PM
Posted 13 December 2011 - 02:29 PM
I do have some issues with the flight models, but typically, they fly well except when the wind is involved. Flight through static air is realistic enough, but once a crosswind and gust component is added, it gets REALLY quirky and is most noticable as oscillations in yaw in flight and on the ground, as the inability to taxi in a straight line without cross rudder control, thus causing the aircraft's nosewheel to squeal with enough of a crosswind component.
Posted 13 December 2011 - 03:14 PM
The wheels also squeal due to too much momentum causing the sideload of the wheel to overcome the fricton and the squeal is heard. I've found going over 10kts in the 747 during a loose turn will result in a squeal. Thats a bit low for my take on it, but close. Light planes do it a lot more than should. If the sideload is that much that the wheel is 45 degrees from the skid, the gear would snap as they're not rated for sideload but fore/aftload. Taxiing is touchy enough without the wind being involved too.
Ah! I've wondered why the wheels squeal all the time. Quite annoying.