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#1 Orbx

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Posted 05 January 2012 - 03:43 AM

We've had Flight alpha code running in-house for well over a year; about 25 of our team installed a few builds. We've been talking to MS for over two years about Flight.I have to apologise to this whole forum because I sent Alain Needle a PM about a year ago since he was pestering me so much. And I let him know a little too much info.  Oops, you guys have suffered for that lapse, sorry.Long story short, we spent a lot of time working with MS on white papers and looked at the code, gave them copies of all our products, told them how to do it right. They even used screenshots of our 1S2 Darrington in their mission dialog boxes, so they must have installed our scenery into Flight at some point, LOL!About March 2010 everything went quiet despite promises of new builds. Later in 2010 we were told to go away, no SDK will be shipped.Thanks MS, for all the fish.I've been a good NDA citizen and kept my lip zipped as best I can, although I saw there were some leaks last year from other disgruntled devs.Bottom line for us is that a closed environment with an in-game app store does not appeal to us since we cannot generate income from such a proprietary arrangement. I doubt that a belated SDK will arrive quickly enough for us to hold any interest now. The studio IMHO should not have stopped talking to third party developers but a decision at VP level must have been made to internalize the project.As for Orbx FSX will remain our core platform for at least 5-10 years and we will run Prepar3D as a parallel platform. We're porting all our stuff to P3D over the coming months. P3D V2.0 looks crazy cool, although I am under NDA with LM. We will release about 30+ products for FSX/P3D this year alone, including about 5-6 new regions including some in Europe. We're doubling our regions team and investing in FSX/P3D R&D as quickly as we can. We see no reason why anyone would walk away from 5 years of FSX addons investment to a new simulator. The future from our perspective is very bright.
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#2 Mark II

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Posted 05 January 2012 - 03:49 AM

Just a shot in the dark..... why ORBX doesn't produce a brand new own Flight simulator ?  The possible scenario is made of billion dollars , you know it better than me.BTW, Thanks for posting here John.
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#3 lowlevel

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Posted 05 January 2012 - 03:52 AM

Thanks for the insight! Wonderful news that LM are working on P3D v2. I think this will be the way to go given some time to mature as a platform. If P3D manages to gain enough 3rd party devs support from so early in its lifecycle, I think the community will not hesitate what to switch to when the moment comes.

Edited by lowlevel, 05 January 2012 - 04:33 AM.


#4 Orbx

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Posted 05 January 2012 - 03:54 AM

View PostMark II, on 05 January 2012 - 03:49 AM, said:

Just a shot in the dark..... why ORBX doesn't produce a brand new own Flight simulator ?  The possible scenario is made of billion dollars , you know it better than me.
A billion dollars is not far off the mark, hehe!MS don't know what they have in the FSX engine source code, or they would not have licensed it to LM. It is by far the most capable and impressive 3D far-horizon engine ever coded - bar none. Nothing, even in 2012 comes close to the number of pixels and terrain the FSX engine can push at a locked 60Hz. Problem is, the code needs a little loving and MS won't fund that. So good thing we have a dev team at LM who are doing just that. Can't wait for that engine to be running close to the metal and off the CPU and onto the GPU. Yes, that's coming and it will rock.As for making our own engine? Been there, done that, talked to a bunch of suppliers. Again, nothing comes close to the FSX core code, it's that good. There is a reason why code from 26 years ago was retained. It would cost us about $30 million to start from scratch, maybe more. Better to just make content for an engine that is working and being developed forward.
Cheers,
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#5 MikeT707

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Posted 05 January 2012 - 04:06 AM

John,Very glad to hear that you are working with the P3D team and that they are working to optimize and modernize this excellent code base.  In my opinion, having Lockheed Martin taking care of the code and advancing it for a simulation audience in partnership with quality teams like Orbx and others is the best thing that could happen.  So glad to hear that P3D v2 is coming along great.  Hope we hear more from the LM team (or Alain) soon. :)Best news all day. Thanks.

#6 deeknow

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Posted 05 January 2012 - 04:16 AM

Fabulous stuff John, generous of you to share and very comforting to hear as a FSX (& likely a P3D) fan

Edited by deeknow, 05 January 2012 - 04:17 AM.

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#7 Thralni

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Posted 05 January 2012 - 04:21 AM

Glad to hear all of this. You have peaked my interest in prepar3d by mentioning Prepar3d v2! Is there any place where I can get more info on that?
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#8 Mark II

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Posted 05 January 2012 - 04:29 AM

View PostOrbx, on 05 January 2012 - 03:54 AM, said:

So good thing we have a dev team at LM who are doing just that. Can't wait for that engine to be running close to the metal and off the CPU and onto the GPU. Yes, that's coming and it will rock.
First of all thanks a lot John for sharing.The huge issue of FSX is just that it uses the CPU ( in a ugly way ) instead of the GPU, correct, who better than you knows that ? :(Now, are you referring to LM Prepar3d 2.0 engine ? If so, without the source code, is it really possible to tweak it so much or does LM own the source code and knows how to deal with it ?Second and last, is there any short-mid term scenario chance of lowering the Prepar3d price ? 500$ are an obstacle to big to throw the soul over it.Thanks a lotP.S: do not forget about us poor European guys..... :(  when making brand new amazing ORBX scenarios-

Edited by Mark II, 05 January 2012 - 04:32 AM.

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#9 rojantrojan

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Posted 05 January 2012 - 04:38 AM

View PostOrbx, on 05 January 2012 - 03:54 AM, said:

A billion dollars is not far off the mark, hehe!MS don't know what they have in the FSX engine source code, or they would not have licensed it to LM. It is by far the most capable and impressive 3D far-horizon engine ever coded - bar none. Nothing, even in 2012 comes close to the number of pixels and terrain the FSX engine can push at a locked 60Hz. Problem is, the code needs a little loving and MS won't fund that. So good thing we have a dev team at LM who are doing just that. Can't wait for that engine to be running close to the metal and off the CPU and onto the GPU. Yes, that's coming and it will rock.As for making our own engine? Been there, done that, talked to a bunch of suppliers. Again, nothing comes close to the FSX core code, it's that good. There is a reason why code from 26 years ago was retained. It would cost us about $30 million to start from scratch, maybe more. Better to just make content for an engine that is working and being developed forward.
Thanks for the post John very informative...Just wondering (and this is a stab in the dark) what about talking to someone like AeroFly FS or Outerra, would something like that be of interest? I suppose the R&D on a new flight simulator would be too costly?RegardsRhydian

#10 Orbx

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Posted 05 January 2012 - 04:53 AM

View Postrojantrojan, on 05 January 2012 - 04:38 AM, said:

Thanks for the post John very informative...Just wondering (and this is a stab in the dark) what about talking to someone like AeroFly FS or Outerra, would something like that be of interest? I suppose the R&D on a new flight simulator would be too costly?
Outerra gave me a build of their engine some years ago, about the same time Aerosoft were looking at it I believe.  I wasn't impressed at all, to say the least. It's using a procedural texture generation system which does not lend itself to landclass-based large scale scenery at all. I am sure they will keep plugging away at it but I have to wonder who is funding their work.I would love to license FrostByte2 from DICE, but EA know how good that tech is and won't license it to anyone, and if they did you'd be looking at $1million plus royalties before you got the SDK. We aren't that rich, or stupid.See my previous comments above about R&D costs. To rephrase, it's too costly to build a new sim, so why do it? Use existing proven tech, remove the warts, and build on it.
Cheers,
John Venema
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#11 byork

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Posted 05 January 2012 - 04:54 AM

View PostOrbx, on 05 January 2012 - 03:43 AM, said:

As for Orbx FSX will remain our core platform for at least 5-10 years and we will run Prepar3D as a parallel platform. We're porting all our stuff to P3D over the coming months. P3D V2.0 looks crazy cool, although I am under NDA with LM.
Compared to Orbx, FS2Crew is just a little fish in the pond.  But this is currently our roadmap as well, and I suspect the roadmap for most other commercial devs, too.Flight Simulation for the enthusiast/hard-core crowd is far from dead.
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#12 rojantrojan

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Posted 05 January 2012 - 05:58 AM

View PostOrbx, on 05 January 2012 - 04:53 AM, said:

Outerra gave me a build of their engine some years ago, about the same time Aerosoft were looking at it I believe.  I wasn't impressed at all, to say the least. It's using a procedural texture generation system which does not lend itself to landclass-based large scale scenery at all. I am sure they will keep plugging away at it but I have to wonder who is funding their work.I would love to license FrostByte2 from DICE, but EA know how good that tech is and won't license it to anyone, and if they did you'd be looking at $1million plus royalties before you got the SDK. We aren't that rich, or stupid.See my previous comments above about R&D costs. To rephrase, it's too costly to build a new sim, so why do it? Use existing proven tech, remove the warts, and build on it.
Thanks for the reply John. FSX still has some years left in it. Looking forward to you guys keeping the ball rolling.CheersRhydian

#13 Mountain Man

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Posted 05 January 2012 - 06:03 AM

View PostMark II, on 05 January 2012 - 03:49 AM, said:

Just a shot in the dark..... why ORBX doesn't produce a brand new own Flight simulator ?
It's a huge leap from "creating scenery for an existing flight simulator" to "make your own flight simulator from scratch".As for Prepar3D, how long before Microsoft sees it as a threat to Flight and starts tightening the screws on Lockheed Martin's license?   They've been thumbing their nose at Microsoft for a while by selling it to consumers for $10/mo, and one wonders how much longer they can get away with that.  On that note, I'd like to see Orbx show some love to X-Plane.  Now that Microsoft has abandoned the hardcore simulator market, you're going to see X-Plane's market share start to increase.

#14 Orbx

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Posted 05 January 2012 - 06:09 AM

To quote someone famous, it's "a big bag of hurt".We're not interested in X-P. It has too many warts for us to justify the time and effort, and far too small a user base. We can make FSX/P3D look and perform better than X-P even with current engine limitations, soon to be solved.As for MS 'tightening the screws' on an already-executed agreement with LM, there is nothing to prevent LM from marketing their version to the developer / academic / aerospace community. John Nichol (LM's P3D program manager) has already commented on this a number of times, even here at AVSIM.
Cheers,
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#15 Mountain Man

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Posted 05 January 2012 - 06:12 AM

View PostOrbx, on 05 January 2012 - 06:09 AM, said:

...far too small a user base.
I don't think that will be the case for much longer. :(

#16 Jacoba

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Posted 05 January 2012 - 06:13 AM

View PostOrbx, on 05 January 2012 - 03:43 AM, said:

I've been a good NDA citizen and kept my lip zipped as best I can, although I saw there were some leaks last year from other disgruntled devs.
You're not the only one. I've had several conversations with another dev, who tried his best to bite his lip too during that whole mess... you could tell something was just wrong, bad wrong.This dev was so gung-ho about the whole idea then WHAM... he washed his hands of it.Several of us tried to point out there was too much smoke for there to not be any fire, but many here just scoffed at that idea.I agree that FSX will be the platform most devs will stick to, until they can figure out of P3D or XP10 is viable to their products.

View PostMountain Man, on 05 January 2012 - 06:12 AM, said:

I don't think that will be the case for much longer. :(
Yeah, you're probably right... Austin must be sending Bill Gates a bouquet of flowers right about now...
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#17 Paradox

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Posted 05 January 2012 - 06:21 AM

View PostOrbx, on 05 January 2012 - 03:54 AM, said:

Can't wait for that engine to be running close to the metal and off the CPU and onto the GPU. Yes, that's coming and it will rock.
This is very good news :) I hope LM doesn't run into any issues with this.If FLIGHT isn't successful, in terms of adding some type of support for 3rd party devs in the near future, then I see myself using FSX and P3D a lot more since I'm not too much of a fan for X-Plane. Even though I'm very tempted on buying J.Rollon CRJ.

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#18 Mark II

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Posted 05 January 2012 - 06:28 AM

View PostMark II, on 05 January 2012 - 04:29 AM, said:

Now, are you referring to LM Prepar3d 2.0 engine ? If so, without the source code, is it really possible to tweak it so much or does LM own the source code and knows how to deal with it ?
Sorry to quote myself but this important question has fallen unanswered.Thx

Edited by Mark II, 05 January 2012 - 06:28 AM.

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#19 Marith

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Posted 05 January 2012 - 06:36 AM

View PostMark II, on 05 January 2012 - 06:28 AM, said:

Sorry to quote myself but this important question has fallen unanswered.
Mark, from what I have read in the Orbx forums, Lockheed Martin do have the source code so they are not just tweaking, they are changing and improving the code.Also, hot off the press, the Orbx Pacific Northwest Side-by-Side license for P3D is now available :(.

Edited by Marith, 05 January 2012 - 06:40 AM.

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#20 TheGrunt

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Posted 05 January 2012 - 06:39 AM

Yes, Lockheed has the source code and what is even better, they have former ACES guys/gals in their payroll.
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#21 SamSam

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Posted 05 January 2012 - 06:44 AM

Any clue why the 3rd party devs where locked out ? Where you asking to much or is just the largest part of the cake in additional content (which I believe) ? In one hand, I think it was not fair from Microsoft since you made some great effort to give them positiv feedback, in the other hand the (crazy) price of additional scenery and aircraft should have made them drool over...

Edited by SamSam, 05 January 2012 - 06:45 AM.


#22 Mark II

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Posted 05 January 2012 - 06:54 AM

View PostTheGrunt, on 05 January 2012 - 06:39 AM, said:

Yes, Lockheed has the source code and what is even better, they have former ACES guys/gals in their payroll.
Thanks guys for the answer.Now, how can this excellent community ( except JSkorna ) could help you Orbx in tuning the engine ?Will this engine equip Prepar3D 2.0 ? When ?Again thanks a lot

Edited by Mark II, 05 January 2012 - 06:55 AM.

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#23 Tom Wright

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Posted 05 January 2012 - 07:17 AM

If they made Prepar3D less than $100 i'd buy it today. $499 is, in my view, completely unreasonable!
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#24 GHarrall

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Posted 05 January 2012 - 07:32 AM

View Posttwright, on 05 January 2012 - 07:17 AM, said:

If they made Prepar3D less than $100 i'd buy it today. $499 is, in my view, completely unreasonable!
Or you can take the $10 per month option.
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#25 mikea76

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Posted 05 January 2012 - 07:37 AM

View Posttwright, on 05 January 2012 - 07:17 AM, said:

If they made Prepar3D less than $100 i'd buy it today. $499 is, in my view, completely unreasonable!
I am willing to pay the 499 license fee if they can fix the performance issues and fix the weather engine so we have weather that can be avoided and needs to be avoided.
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