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Anyone Know What Scenery this belongs to?


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7 replies to this topic

#1 BruceU

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Posted 04 February 2012 - 01:55 AM

I have been trying to by the process of elemenation to find out what scenery caused this to show up at Fly Tampa's Seattle scenery (FS9). Already check with Fly Tampa and George advised not there's but it is a test spot used by Microsoft SDK for developers to learn how to export models, thinks someone forgot to remove it.Posted ImageBy bruceu at 2012-02-03thanksBruceU

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#2 graemeb

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Posted 04 February 2012 - 02:12 AM

There was a problem like that with FSDreamteam Zurich v2:http://www.fsdreamte...hp?topic=5227.0If you have that scenery, then get the latest updates.
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#3 BruceU

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Posted 04 February 2012 - 02:20 AM

Thanks Graeme will check that out...

#4 BruceU

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Posted 04 February 2012 - 02:26 AM

That was it Graeme, there fix worked like a charm, much appreciate your help !!BruceU

#5 flyinpilot212121

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Posted 04 February 2012 - 11:11 AM

Thats a little funny......"ground crew to tower, we have a jetway gone rogue, please call in all available resources to advance with caution, and secure the area"Sorry, im a little bored.

Edited by flyinpilot212121, 04 February 2012 - 11:13 AM.

Gerry

tweak tweak tweak to get that extra FPS, Maybe we should boycott the FPS and just fly!!!!!!!

Extremely proud IFly and Flight1 supporter

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#6 Rafal

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Posted 04 February 2012 - 11:55 AM

View Postflyinpilot212121, on 04 February 2012 - 11:11 AM, said:

im a little bored
Off to flying, Gerry! Posted Image
Rafal Haczek

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#7 flyinpilot212121

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Posted 04 February 2012 - 12:24 PM

I know ;)
Gerry

tweak tweak tweak to get that extra FPS, Maybe we should boycott the FPS and just fly!!!!!!!

Extremely proud IFly and Flight1 supporter

Posted Image

#8 Jim Robinson

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Posted 04 February 2012 - 04:20 PM

Yep, every time you export a model from gmax an example placement .xml is created that places your new object at precisely that location at KSEA. You can then compile that to a temporary .bgl and fire up the sim for a quick look at your model. There have been numerous threads about odd objects showing up at rwy 34 at KSEA as a result, when scenery designers compile this temporary .bgl and then forget to remove it when packaging up the download. I've done it myself a couple times :smile:Jim
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