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Salty airCG Ops at Channel Islands
7 replies to this topic
Posted 24 February 2012 - 02:33 PM
I just prepared the screenies for our next BlueSkyScenery release.LOVE transparent FSX water masks and blend channels![attachment=39264:AZ_North2West11_1.jpg][attachment=39265:AZ_North2West11_2.jpg][attachment=39266:AZ_North2West11_3.jpg][attachment=39267:AZ_North2West11_4.jpg][attachment=39268:AZ_North2West11_5.jpg][attachment=39269:AZ_North2West11_6.jpg][attachment=39270:AZ_North2West11_7.jpg][attachment=39263:AZ_North2West11_8.jpg]
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Posted 24 February 2012 - 04:28 PM
Channel National Park is just south of Santa Barbara, CA.
Where is that?
It's textured FSX water combined with a blend channel (a gradient from 100% to 0%) that makes a smoothtransition from the textured water to standard FSX water.
Cool! How do you get that effect?- jahman.
Yeah, thanks for the kind words, all!You can smell the fresh sea; inhale... :)
That looks killer! Great job Gottfried :)
Edited by N330DG, 24 February 2012 - 04:30 PM.
Posted 24 February 2012 - 04:34 PM
People say how FS9 is "just as good" but when it comes to making scenery, the ability to take a geotiff, add a blend and mask, and pop it through resample is sooooo much easier to get a good result. And you can go down to 6cm resolution if you want.scott s..
Posted 24 February 2012 - 04:46 PM
I almost only fly FSX these days. However in *some* aspects FS9 was better. The textures were darker and hi-res textures placed as TexPolys were sharper than the FSX terrain textures are (at same resolution). During testing, I'm sometimes amazed how good our FS9 hi-res versions look. However the advantages of FSX (native hi-res, textured water, textures to the horizon, blend channel) outweigh this IMHO.
People say how FS9 is "just as good" but when it comes to making scenery, the ability to take a geotiff, add a blend and mask, and pop it through resample is sooooo much easier to get a good result. And you can go down to 6cm resolution if you want.