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FNLU Stock AP
6 replies to this topic
Posted 27 March 2012 - 09:14 AM
Hi all,I'm in the middle of modifying a previously modified version of this AP.This is being done using Flight1 IS and AFX for FS9. On initial start, I excluded all stock objects.But noticed three items still appeared, alongwith the stock Taxiway signs. I managed to get the taxiway signs excluded , but only by using IS, with the stock AP activated and creating a new FNLUStock.bgl. Using the same method I excluded the remaining three items.Now to the crux, as I like the look of those three items, I would like to re-instate them, but, move them to a new location. Reason being the VOR station as of now is too close to the new taxiway and the other two are buried in Autogen scenery to the side of the AP.Alternatively can I be pointed to a library that contains these items. particularly the animated ILS unit.
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Posted 27 March 2012 - 07:15 PM
Hi Joe,Thanks for the info. I have so many libraries, plus duplicates, I seem to have forgotten this one..I v'e found all the items as you suggested in the generic library, but the radar shack.bgl seems to be corrupted or there's something else wrong.You mention ADE9X, just as an aside I downloaded,ade_150 from their site do you know if the action you mention above is possible with this version?The reason I ask , is , I already have AFX and AFCAD2.2 and really do not feel up to doing another steep learning curve just to place one item of interest[attachment=40509:SCO_gen_radarshackbaseB.jpg]
Posted 28 March 2012 - 04:30 PM
ADE9X does what Afcad2.21 does, but it does it better and it also does a lot more than what Afcad can do.As an example, instead of creating an exclude for that radar tower and then adding it back in, in ADE9X you can simply grab it with your mouse and move it.Behind the scenes both method are done pretty much the same way, it's just easier and faster with ADE9X.For adding new objects you can use ADE9X,but I would still recommend IS as it is WYZIWIG and ADE9X is not. Critical object placement, such as jetways, can get a bit tedious in any program that's not WYZIWIG, at least it is for me.Are you sure there is a problem with the radar tower? It will look like that while you are placing it with IS and should be OK after you place it with IS and restart the sim.regards,Joe
Posted 29 March 2012 - 12:26 PM
Hi Joe,You are right, there was nothing wrong with that model. Inserted it - rebooted -and it appeared in all it's glory c/w rotating scanner.Many thanks for that, no mention in the Manual, that some objects need this action , that I can see.Just found one other annoyance, got to reposition the Tower in World Map everytime I boot-up, else the view point is about 500 yds from where the tower is in the scenery and behind a skyscraper.Does not seem to respond to TView position as set in AFX, no matter which combination of AFCAD editoors we use.This is the last piece of work I'm doing on this AP and even though I say it myself, and the mate concurs, it's pretty impressive day or night. Thanks for then help to date.Many Regards Johnt