Jump to content
Sign in to follow this  
aceridgey

NGX - Slow refresh rates

Recommended Posts

Hi guys,

 

Wondering if there will be a fix to this one day.

 

 

Basically the animations [in an effort to save performance I presume] look very slow.

 

This is more obvious looking at the engines when they are spooled up. The fans don't look like they spin at speed, and you can physically see the graphical refresh cycle every second or so, doesn't look pretty.

 

Also flaps, spoilers etc are very slow and look like they deploy at 4-5fps :P.

 

 

Any future update planned to address this?

 

 

Alex


Alex Ridge

Join Fswakevortex here! YOUTUBE and FACEBOOK

Share this post


Link to post
Share on other sites

Not noticed this on my system. Although I pay more attention to the inside of the cockpit.

Share this post


Link to post
Share on other sites

Never noticed any of the above, especially concerning the engines. To be honest I rarelly look at the flaps WHILST they extend as this usually coincides with high work load situations and my eyes are in the cockpit but never noticed this slow fps anyway.

Are you sure this is not pc performance related? I'm aware that PMDG takes great pride, quite right too, in their animations and I can't really see them improving performance at the expense of such obvious animations.

Matteo Capocefalo

MED1473

Share this post


Link to post
Share on other sites

Never noticed any of the above, especially concerning the engines. To be honest I rarelly look at the flaps WHILST they extend as this usually coincides with high work load situations and my eyes are in the cockpit but never noticed this slow fps anyway.

Are you sure this is not pc performance related? I'm aware that PMDG takes great pride, quite right too, in their animations and I can't really see them improving performance at the expense of such obvious animations.

Matteo Capocefalo

MED1473

 

Positive, Ilock the fps at 30,

 

I know a couple of people who have had long discussions with the support at PMDG and they say it is to cut fps,

 

The fan blades jutter and the spoilers and flaps are not smooth and fluid.


Alex Ridge

Join Fswakevortex here! YOUTUBE and FACEBOOK

Share this post


Link to post
Share on other sites

I think it's an acceptable tradeoff then. I'd rather have the FPS. Thanks for the info.

 

But people generally don't get performance issues in the spot/external views


Alex Ridge

Join Fswakevortex here! YOUTUBE and FACEBOOK

Share this post


Link to post
Share on other sites

But people generally don't get performance issues in the spot/external views

 

True, however, I was under the impression it was all tied together. It doesn't matter if you're watching them or not, they're consuming animations and power. Smoothing the flap extensions and retractions might be very cpu intensive(?) and take away much needed frames upfront. I could be wrong but that's the gist I got.

 

Cheers

Share this post


Link to post
Share on other sites

True, however, I was under the impression it was all tied together. It doesn't matter if you're watching them or not, they're consuming animations and power. Smoothing the flap extensions and retractions might be very cpu intensive(?) and take away much needed frames upfront. I could be wrong but that's the gist I got.

 

Cheers

 

I am not sure,

 

If you use EZCA, you will notice that when you try and get back from spot to vc you will see a big white box which has the cockpit in side, with he wings [no engines]/

 

 

I would guess hat this means that there would not be a vc hit, with more complex things going on outside


Alex Ridge

Join Fswakevortex here! YOUTUBE and FACEBOOK

Share this post


Link to post
Share on other sites

If you use EZCA, you will notice that when you try and get back from spot to vc you will see a big white box which has the cockpit in side, with he wings [no engines]/

 

I have been using EZCA and NGX since released respectively, and have never seen a white box going from spot to VC.AAnd no performance hit afterwards.


System: MSFS2020-Premium Deluxe, ASUS Maximus XI Hero,  Intel i7-8086K o/c to 5.0GHz, Corsair AIO H115i Pro, Lian Li PC-O11D XL,MSI RTX 3080 SUPRIM 12Gb, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD, 32Gb Corsair Vengeance DDR4 3200Mhz RAM, Corsair R1000X Gold PSU,Win 11 ,LG 43UD79 43" 4K IPS Panel., Airbus TCA Full Kit, Stream Deck XL.

 

Share this post


Link to post
Share on other sites

He means if you zoom way out from the VC view, you will see a white PMDG box. I think it's part of the HUD implementation.

Share this post


Link to post
Share on other sites

Perhaps there could be a switcher like with the hi-poly/low-poly VC etc (or textures, can't remember).

 

That's something I noticed from day 1 RE the animation lag, I'd love to see smooth control surfaces!


Matt Davies

Founder/CEO - Mettar Simulations

=====
Prepar3D Tweak Assistant (PTA) available here: https://www.simtweaks.com
projectFLY - one of the most used virtual aviation platforms (now with GLOBAL schedules):  https://www.projectfly.co.uk

Share this post


Link to post
Share on other sites

No guys,

 

Simple test is to restore your ezdok camera to default, then try and fly in the ngx..

 

Anyway, we are going slightly off topic ;)

 

Perhaps there could be a switcher like with the hi-poly/low-poly VC etc (or textures, can't remember).

 

That's something I noticed from day 1 RE the animation lag, I'd love to see smooth control surfaces!

 

+1


Alex Ridge

Join Fswakevortex here! YOUTUBE and FACEBOOK

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...