FS9. FSX & P3D CTD Guide - NEW!
FSX / P3D Configuration Guide - UPDATED!
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Posted 07 March 2013 - 09:00 AM
yea even though of the cost, at least the push back is accurate and it follows the markings on the ground and you dont have to calculate anything
Hi Peter, Agree GSX is a great program. I love the Marshaller ..I always seem to get the comment at the end...."that wasn't very good parking" when GSX evaluates your parking^^^^. As for fully automatic. Yes if only one choice of turn, but if two choices, left or right, then you have to declare this, otherwise, they then follow the lines back out.
"Before departure, you can ask for Pushback, and a tow truck will push you out from
your parking spot. The Pushback feature in GSX is way more powerful and realistic
that the default FSX Pushback, because it recognizes the airport layout, and will
push following the taxi lines automatically, you will only have to choose the Pushback
direction (usually Left or Right) if the parking spot used has been programmed
to allow Both choices, otherwise it will just use the only direction available".
Posted 08 March 2013 - 08:54 AM
Hi Pete, Did you check out the introduction manual which talks about the settings for the push back module, which is a simple patch over the FSX version but looks prettier.
I've already tried changing the distance and have used a 90 degree turn. The aircraft turns but winds up in the grass.The default distance value won't take any other entries.
Ummmm, I just had a play with it. I see your issue. It seems to have a minimum default of 39 Metres or 127 feet.You can only add to it,not make it shorter. Unless some other wiser person can answer, maybe a ticket to PMDG Support asking why.
Posted 09 March 2013 - 06:41 PM
In the Image of the FMS/CDU above you have a pushback length of 0ft, and a turn left of 23 degrees.
This means the pushback (invisible) truck will push you back a distance of none before it starts turning the aircraft to the left.
It will take 127 feet to push the aircraft so that it is facing 23 degrees further left than it is now. It can't handbreak-turn a 737.
In practice, FSX can't seem to initiate a turn straight away, and will always push about 1 fuselage length before the turning starts. This seems to be the case with the PMDG pushback system too (which I think is an interface to the default FSX pushback truck or at least seems to be bound by the same limitations).
GSX isn't bound by the same rules, but instead follows the airport scenery's afcad (ie the yellow taxiway centrelines) Which is brilliant for default or well-made addon airports, but some of my less brilliant addon sceneries with poorly made afcads suffer from a wierd effect where the pushback tries to go the wrong way, then forwards again before making a wild turn back the way it should have gone. Oddly some of those airfields are Orbx made Large international airports in Australia... admttedly with some rather tight turning circles and turn angles of more than 90°. YBBN Domestic terminal gates 39,40&41! I choose you! YMML gate E1, E2 and E4 too!
On the other hand, Scansim EKCH (and even the default tbh) is very smooth indeed, and the GSX pushback path for gate A4 is very nice indeed, pushing straight back then turning (tail) right then (tail) left, following the yellow centreline of taxiway Lima then turning (tail) left to put you at the intersection of Lima and Juliet facing the Pier A extension so you can taxi out with a left turn onto Lima and then off via Kilo or Yankee or Zulu depending where ATC wants you to go (keeping in mind that taxiway Juliet is now directly behind you).
Posted 25 July 2013 - 12:24 AM
I hate to pop this back up to the top but the pushback system of the NGX remains very buggy - primarily the distance. You can put in 0 meter straight line and it still pushes you 10 gates down the taxiway before stopping.
Has PMDG addressed this yet? Certainly they know it is a problem...
Posted 25 July 2013 - 02:54 AM
They both have their things. GSX works everywhere, but only in "normal" gates and if AF data are good.
AES only works in select airports and sceneries, but you can be sure that everything will work there as it should. No buggy or strange behaviour in tight spots, realistic endpoints (not just on centerline, but in a proper spot)
Posted 25 July 2013 - 04:22 PM
I used FSX built-in ground services in conjunction with the PMDG-FMC-pushback function for quite a while. But:
The FSX-ground service is a huge performance hit as you have to use the highest airport-vehicles-density-setting in order to surely get service at any position. The PMDG-pushback-utility is in its current state, lets say "hard to predict".
Since a month I also use GSX and pushback is simply great. In addition the follow me car function and animated marshaller/guidance system are doing a good job. The rest of the package (boarding, ground services) is well done eye (and ear) candy and contributes to a realistic simming experince...