Jump to content
Sign in to follow this  
Joseph29

New high quality scenery for Ancona Italy (LIPY)

Recommended Posts

In the file library there is a new scenery for Ancona Falconara Italy (LIPY). The scenery is very nice! Payware quality. It is a donationware scenery, but if you don't want to donate the readme file tells you what file to delete to get rid of the donationware signs in the scenery.

 

The scenery is made by Gianluca Giovannini and Team Phoenix. The file name is zz_-_ancona_falconara_LIPY_2013_phoenix.zip

 

(just so no one gets confused this is a FS9 scenery)

Share this post


Link to post
Share on other sites

It is very nice, and just down the road from another Italian favourite, LIPR Rimini.

And like that one, also a shared-use military airport, so all kinds of AI can visit there.

 

That's what I have been doing: installing all sorts of AI!

I don't much like the cruciform trees used, is all - otherwise a cracking FS9.5 scenery, and many thanks to the authors!

 

3rtv.jpgUploaded with ImageShack.com

Share this post


Link to post
Share on other sites

Nice screenshots. How are those helicopters working as AI? I did not install the AI helicopters cause they are not true AI planes and didn't think they would work right as AI.

Share this post


Link to post
Share on other sites

Thanks I thought we should show a bit of the scenery here, just great to have a quality FS9 offering pop up.

The A109's have a separate bit of the airport to go to, so just do a takeoff run on their own little taxiway.

Not too intrusive at all.

I use Flight1's AI helos too, and added a few heliports for vertical T/O+Landing movements using various other Italian helos. 

Gianluca and friends have a nice selection of work in the Team Phoenix portfolio:

http://www.gianlucag78.altervista.org/Scenari.htm

and I'll follow them with interest.

Share this post


Link to post
Share on other sites

Very nice scenery, but some things need fixing.

First, the fps hit is huge if you don't delete or de-activate the file "Lipy_volgrass_56_2500.bgl" in the photoscenery folder.

Then as always when installing a new scenery, I go through the textures, and usually find lots of inconsistancies. This scenery was no expection.

Lots of 32bit files with 100% opaque alpha channels (and some dxt3 as well), that should be dxt1 with no alpha.

 

But this didn't take long to fix and now it works very well!

Share this post


Link to post
Share on other sites

Neumanix, you are so very sure you are right about texturing. I must admit you have been right before - your DXT fixer program is invaluable and has a great effect on some things. But with respect, the textures needn't necessarily be DXT1. In fact, my sim CTDs when I encounter a DXT1 texture in scenery, so I always convert everything to DXT3 with mipmaps before installation.

Share this post


Link to post
Share on other sites

Sure, a texture without alpha detail (i.e. just white pixels) can be in dxt3 as well, but there's no point in doing so.

Whats more important is to not leave textures as 32bit unless you really need some highly detailed alphas.

 

I have never heard of CTDs caused by dxt1 textures though. That would mean almost every single addon scenery would be unusable for you.

 

I'd just like to see developers stick to the few simple rules regarding textures for FS9.

Share this post


Link to post
Share on other sites

I think it's a graphics card thing. I'm running on an AMD laptop. And yes, sceneries are a problem. I convert all my scenery textures using a batch file and a combination of imagetool and nconvert before install...And sometimes things fail anyway and I have to hunt down the lone texture file that didn't convert and fix it. But I have written some effective batches to automate the process for general purposes.

Share this post


Link to post
Share on other sites

 

 


First, the fps hit is huge if you don't delete or de-activate the file "Lipy_volgrass_56_2500.bgl" in the photoscenery folder.

 

Got to try this, I tried the scenery and my framerates dropped to 10! Very nice though.

 

Thank you for the info!

Sascha

Share this post


Link to post
Share on other sites

 

 


First, the fps hit is huge if you don't delete or de-activate the file "Lipy_volgrass_56_2500.bgl"
Didn't do anything on this rig... I do go down to 18fps when on the ground, and looking at the refinery, though.

What I am finding seriously distracting, is THOSE TREES

LIPYTrees.jpg

Any ideas on how to improve/replace them?

Share this post


Link to post
Share on other sites

If you can locate the library being used, you can take a tree model that you like and replace its GUID with the one used by the trees currently in place using ModelConverterX. But that will affect all sceneries using that library equally...

Share this post


Link to post
Share on other sites

 

 


If you can locate the library being used
Ah yes... well now.

Share this post


Link to post
Share on other sites

 

 


Then as always when installing a new scenery, I go through the textures, and usually find lots of inconsistancies. This scenery was no expection.

I have run dxtfixerx on the 3 LIPY folders and no error was reported...

Share this post


Link to post
Share on other sites

 

 


I have run dxtfixerx on the 3 LIPY folders and no error was reported...

So did I and didn't find any dxt3 alpha issues either. There were other issues in this case as I stated in my post.

Share this post


Link to post
Share on other sites

Lots of 32bit files with 100% opaque alpha channels (and some dxt3 as well), that should be dxt1 with no alpha.

These?

What effect do they have in the sim?

I was told long ago not to mix DXT1 files with a DXT3 environment.

What would be the effect if converted simply to DXT3?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...