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Murmur

Experimenting with the clouds.

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Using modified cloud textures and modified cloud datarefs.

 

5uCeUyN.png

 

IDubEF4.png

 

dxALsLp.png

 

EPQZSd4.png

 

ZLJ3fIP.png

 

JRrO1De.png

 


"The problem with quotes on the Internet is that it is hard to verify their authenticity." [Abraham Lincoln]

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Great screenshots! We need an easy tool for tweaking those datarefs besides that dataref editor.


Alexander Colka

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Very nice pictures! But my problem with default clouds was that they sometimes looked very much like clouds, but most often didn't.

 

You are showing them in their Sunday best. :-)


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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Woah, those are some nice screens indeed! Way to show off X-Plane's default(-ish) clouds! Personally, I definitely prefer SkyMaxx Pro's 3D approach to cloud rendering, but in its current state it doesn't seem to do as good of a job of rendering complex cloud formations, fronts, etc. as the default engine. Hope this gets improved soon.

 

But that's a topic for another thread. Lookin' good, Murmur!

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Using modified cloud textures and modified cloud datarefs.

 

What exactly does "modified cloud datarefs" mean?

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What exactly does "modified cloud datarefs" mean?

 

I increased the "clouds/plot_radius" dataref from 1 to 3.5, while leaving the cloud density to minimum (10%). This has the positive effect that the borders between the different cloud textures LODS are less visible:

 

nEmEoAY.jpg

 

eYomFFc.jpg

 

I also modified a little the ambient and direct light exposure of clouds.


"The problem with quotes on the Internet is that it is hard to verify their authenticity." [Abraham Lincoln]

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I increased the "clouds/plot_radius" dataref from 1 to 3.5, while leaving the cloud density to minimum (10%). This has the positive effect that the borders between the different cloud textures LODS are less visible:

 

I also modified a little the ambient and direct light exposure of clouds.

 

How did you do that? Is there some plugin or coding involved?

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How did you do that? Is there some plugin or coding involved?

 

It's very easy, just download and install (in the "Resources/plugins" folder) the DataRefEditor ( http://www.xsquawkbox.net/xpsdk/mediawiki/DataRefEditor ), when running X-Plane select the menu "plugins"->"Data Ref Editor"->"Show Art Controls" and change the value named "Clouds/plot_radius".

 

Unfortunately, every time you exit X-Plane all the values will return to their default values.


"The problem with quotes on the Internet is that it is hard to verify their authenticity." [Abraham Lincoln]

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I cannot even imagine what a professional 3PD could achieve with such an engine...

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It's very easy, just download and install (in the "Resources/plugins" folder) the DataRefEditor ( http://www.xsquawkbox.net/xpsdk/mediawiki/DataRefEditor ), when running X-Plane select the menu "plugins"->"Data Ref Editor"->"Show Art Controls" and change the value named "Clouds/plot_radius".

 

Unfortunately, every time you exit X-Plane all the values will return to their default values.

 

Cool - thanks for the info. I will definitely give it a try :smile:.

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I cannot even imagine what a professional 3PD could achieve with such an engine...

BetiX might give some hints..... :-)


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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