Jump to content
Sign in to follow this  
Silver_Dragon

Leatherneck-Simulator

Recommended Posts

Leatherneck-Simulator Update:
 
http://forums.eagle.ru/showpost.php?p=2056840&postcount=1

 

Found by some very attentive community members before ready for primetime; there is not much point in closing it down anymore. 

 
It is in a BETA stage at best; so do expect some errors and issues. 
Feel free to report any you might find though. 
 
A lot of content will be added as we go along (or rather; as we get some more time on our hands). It's fairly meagre at the moment. Videos, support system and so on.
 
 
www.leatherneck-sim.com
 
 
Known (major) issues:
- Incorrect (or total lack of) rendering of HTML5 content on various browsers.
- Broken padding and layout on various mobile devices
- Various grammar / spelling errors
- No localization
- Lack of content
- Hosting/Bandwidth issues (failure to load, slow loading times)
 
Cheers!
LS

 

 


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

Share this post


Link to post

That Mig looks incredible. Best of luck on your endeavor.

 

 

jime


Banner_MJC5.png

James D. Edwards

Share this post


Link to post
Leatherneck plans (2015 - 2016)
 

F2r9y0P.jpg
Dear all, 
 
Welcome to the very awesome (boring) very first (meagre) issue of the new monthly Leatherneck Simulations updates!
 
It's been a while since the last official LNS update, but don't fret – we've been as busy as ever behind the scenes. 
Our primary focus over the past few months has been on wrapping up the MiG-21, completing various auxiliary and management tasks, as well as gradually transitioning into our next project(s). 
We are incredibly excited to venture into the new year and experience all that lies therein. Without a doubt, DCS will be bigger and better than it has ever been before.
 
We couldn't have been as successful as we have been in 2014 without the massive amount of support from everyone. 
Heartfelt thank you from the entire LNS team go out to all media representatives, streamers or writers who took the time to assess our product, the ever-patient and fantastic community, and the talented 
individuals at Eagle Dynamics & The Fighter Collection, who have gone above and beyond more frequently than I can count. We can't thank you all enough!
 
As we've come some ways since release of the MiG-21, we are afforded the clarity of a distanced retrospective on what went right and wrong before, during and after release of the MiG-21.
After taking an honest look at ourselves and what we should change moving forward, we have made some changes in how Leatherneck operates and produces content. 
The MiG-21 modules' development and release has been a learning experience in many ways, and we will be applying this new-found knowledge to better ourselves as we develop new and exciting products.
 
fg18MjR.jpg
 
One of the items that have been on the back-burner for a while have been the backer rewards. 
We've simply not had the resources available to design and produce these items in the immediate post-release period.
 
We currently have quotes and suppliers for everything slated for production, but still have some decisions to make as to what we'll actually opt to go for. 
Some physical rewards will be consolidated into bigger items. This mainly refers to smaller items such as stickers. We hope to provide amicable options for all backers, but more importantly: ship only actually useful and well-crafted items. 
Quality over quantity, as it were. We hope to order production runs on these items during the course of January, and ship them to all backers as soon as they are delivered (est. February).
 
The DVD jewelcase artwork will be based on the cover you can currently find on the ED E-Store (here)
It will of course be expanded to encompass both sides of the case.
 
Many of you opted for higher backer tiers during the crowdfunding campaign of 2012, and you are thus entitled to more than one MiG-21 key. 
These keys will be merged into the main key database and sent out in January. Apologies for the long delay on getting these out.
 
gOeoA0G.jpg
 
The MiG-21 is our first product and thus it has without a doubt been a considerable learning experience.
Despite our best efforts, a significant amount of flaws were pushed with the release build of the aircraft. 
We've put in a concentrated effort in order to eradicate these as quickly as possible, and we hope that progress has been palpable for the end-user. 
 
Nonetheless, there are a number of both large and small improvements and fixes still pending. 
Listed below are some of the major additions planned:
 
New & improved sounds, both in interior and exterior views. Based on real MiG-21 samples. Improved Engine RPM Feedback and immersion.
Improved radar screen visual representation.
Re-Introduction of red cockpit floodlights
Performance improvements wherever possible.
Major improvements in exterior 3d model accuracy (pylon tilt, wing thickness, gear door shape, front windshield fuselage joint and more)
New AAA quality pilot model in the cockpit (toggleable)
(in conjunction with previous) Animated and correct post-ejection pilot model & animations
Improved artwork & textures for various ordinance (SPS-141, ASO-2, Atomic bombs and more)
Default cockpit livery variations. (Green, Finnish, etc.)
10+ New default liveries. (Bulgarian, Polish, Czech, GDR, Cuba, and much more)
Re-introduction of tactical numbering
 
 
We apologize for any inconvenience caused by issues found in the MiG-21, we hope they have not been too detrimental in your enjoyment of the aircraft. 
Also, a big thank you to all of you who have been diligently submitting helpful bug reports, they are simply priceless.
 
As we move closer to the release of our next module, we plan to significantly expand the size of our internal testing team. 
We hope to reduce the amount of release-build bugs in any future product launches.
 
In the next few weeks we also hope to resolve some of the silly activation errors occuring and causing issues for some users. This includes options to properly deactivate the module.
 
G30Fiiq.jpg
 
While we wanted to release the paint kit immediately after release, we quickly realized that this was not quite feasible considering 
the amount of 3D and 2D changes coming with the updated and improved external 3D Artwork. 
 
Thus; we decided to delay the paint kit until the very final version of the external model is released. 
We know how frustrating it can be to update broken liveries, both as livery creators and end-users, so we'll make sure to try and keep any retroactive art changes to a minimum in the future.
 
The updated external model is slated to arrive with DCS 2.0, so expect the Paint Kit at around the same time. 
The 10+ additional liveries that were created prior to release will also be made available at this time. 
Special thanks to Matija Huzjak for a beautiful Croatian Air Force skin that will be included in the package.
 
H5LLNCJ.jpg
 
The fine gentlemen at ThreeAppsStudios Studios (https://play.google.com/store/apps/d...reeAppsStudios) have created a great Android based application 
to help you fly the MiG-21.
 
 
We'd like to extend our gratitude to Milan and his team for their perseverance and excellent craftsmanship. 
Hope to work with you again soon!
 
6whuQ3n.jpg
 
2015 will mark a year of considerable growth and expansion for Leatherneck Simulations. 
This will ensure that we are prepared to meet the ambitious content production goals that we have set forth for ourselves for the next few years. 
Reinvestment of resources into all facets of our business will allow us to provide you all with better and far more content than before.
 
Since the release of the MiG-21, we have already grown to double our initial size. We'll be introducing you to each of our new members in the coming months. 
We expect to add yet another 3-4 members to our staff during Q1 of 2015. This, in addition to a new permanent office location in Swinoujscie, Poland.
The release and performance of the MiG-21 solidifies our investment into DCS, and we remain genuinely committed to the flight simulation genre. 
We are here to stay for a long time to come.
 
Currently we have three aircraft in advanced states of development, with a few more in mixed, but primarily earlier stages. 
We have already hinted heavily at one of the advanced ones, and we'll be showcasing more on all three as we get closer to their respective release dates. 
You shouldn't expect to have to wait until 2016 to fly a new Leatherneck module. Overall, we are confident that we will be able to cater to almost all of your tastes. 
Maybe we'll even manage to avoid the pitchforks.
 
Regardless of the aircraft, we will always be trying to push the envelope, both in simulation and visual fidelity. 
Various planned features will require solving difficult design challenges (related to both gameplay and technical considerations), but we are confident in our ability to overcome these. 
By applying everything we've learned during the MiG-21's protracted development, we can focus on improving ourselves and building on our existing standards. Some of you have raised concerns about certain features or requirements precluding the development of various aircraft, but we do not currently feel limited by any such considerations.
 
Moving away from aircraft, EDGE now affords us the ability to build new theaters and complement our aircraft with appropriate campaigns and missions. 
Currently, we have development plans stretching across a wide variety of locales and eras. Maps built by Leatherneck will adhere to the same rigorous standards we place upon our aircraft modules, and will be based on an appropriate fusion of artistic skill and real-world data. 
 
We did plan to push a little.. something out today to tease what is to come; but following an untimely missplaced bill, our site is still down, so it will have to wait a little longer. 
You'll live. I hope? 
 
This post turned out to far too long considering the meagre content. 
Excuse the long-windedness, and expect the next monthly update to be far more image heavy. 
 
Once again, thank you all for your unwavering dedication and support. It means the world to us.
 
Stay tuned and expect to hear from us very soon.
 
Sincerely,
Leatherneck Simulations
N, M, N, R, T, C, A, A

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

Share this post


Link to post

WOW!!! Fantastic News,I'm very excited for the New period correct Maps!!


100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

Share this post


Link to post
New LNK Feb-March newsletter with interesting news (check the link).

 



Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

Share this post


Link to post
Extense LeatherNeck 2016 new year project update (plans F-14A Late 2016)


  • Upvote 1

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

Share this post


Link to post

 

Extense LeatherNeck 2016 new year project update (plans F-14A Q2 2016)

 

NO............"We're quite optimistic about an F-14 materializing somewhere in the second half of 2016 – however this is, as usual, subject to change. "

This means Q3 or Q4 After June 2016

  • Upvote 1

100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

Share this post


Link to post

Ok, fixed

  • Upvote 1

Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

Share this post


Link to post

A little update on Maps from Cobra....

 

http://forums.eagle.ru/showthread.php?t=157567&page=6

 

"I can give some insight into our current map pricing policy which will become more evident when we announce the products and bundles.

 

A few core factors drive the value we assign to our map modules.

 

Map Size (or, rather, landmass size)

This one is fairly straightforward; the bigger the map, the more work.

 

The more work; the higher the price. This is not an ulimited number, however, so we probably wouldn't charge more after X$ even though the map is bigger.

(Maps costing over 50-60$ might not be the best idea)

Commonality (or Uniqueness)

If you're creating a completely new environment; say arctic mountains versus tropical Pacific, you're going to have very little asset cross-over.

 

This means that you have to build many, if not all, of your assets for the map.

Each subsequent map can re-use these assets, but the initial investment has to be somewhat offset by revenue.

Aircraft Module Applicability

Aircraft modules give purpose and value to maps, and in many cases maps significantly enhance and give value to aircraft modules.

Pacific aircraft don't make much sense without the Pacific theatre.

 

Thus; this relationship where the two 'separate' modules support eachother means that bundle prices can yield maps where the price is lower.

Map Complexity

Fairly straightforward also.

Number of airbases, road density, town/city density, terrain type (some terrain types take faaar more work to do than others) and more are big manhour multipliers.

 

AI Aircraft, Ships, Tanks, etc. are part of the Core of DCS World -- and will be included as such. There are no plans to sell any of this kind of content, even though we are working on a lot of it."

__________________

/Nicholas Dackard

 

Delaymeister

Leatherneck Simulations

  • Upvote 1

100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

Share this post


Link to post

Yes the correct maps & theaters are a very welcomed addition, especially now, when they are doing the AJS-37 & F4U-1D :smile:

  • Upvote 1

Share this post


Link to post

A mini update from Cobra in LNS forums..........

http://forums.eagle.ru/showthread.php?t=140135&page=268

 

"I'm happy to see enthusiasm about our future product line- but yes; it is far too early still.

Right now the vast majority of our focus is on the three "announced" products as well as getting our terrain division working at an appropriate capacity.

The roadmap for 2016 and beyond is already laid out and includes very exciting endeavours, but it is far too early to speak about those. 
Some are, however, implied when we present our Pacific project in full."

 

Sounds like Great news for PTO Lovers :smile: 


100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

Share this post


Link to post

Mig-21 Update from Cobra.......

http://forums.eagle.ru/showthread.php?t=160112

 

Dear All,


Here are the changes made to the MiG-21 December. 
These fixes should be available in the next patch:


  • Fixed Fuel Gauge working without PO-750 No. 2 Inverter
  • Added Weapon Selector Left/Right input command
  • Fixed RSBN Rangefinder showing horizontal instead of oblique angle
  • Corrected nosecone damage model in LoD2
  • Corrected Navigation Light intensity in Off.
  • Corrected Pilot Helmet portrusion through visor.
  • Added Specular and Normal map to static covers
  • Corrected Canopy Stand location
  • Added shortcut mapping to briefing window and mirrors
  • Fixed R-55 and R-3S IR missile tones
  • Corrected R-3R lock tone
  • Fixed various instances of RWR playing indefinately (possibly not all -- provide track if you catch this bug!)
  • Changed unlock behaviour of button on stick
  • Fixed incorrect radio channels after cycling through them with keyboard
  • R-55 can now only be carried on Pylons 1 & 2
  • Fixed Non-Dispensing Chaff
  • Fixed inverted Radar symbology
  • Fixed various instances of SPS (RWR) Sound Synchronization
  • Fixed various instances of ASO-2 not working
  • Fixed RN-24 damage and effectiveness.
  • Fixed clickable area for Aileron Boosters
  • Hypoxia is no longer induced under optimal conditions
  • SPRD no longer works after jettison
  • Fixed SARPP recording when system turned off
  • Corrected Suction Relief doors moving when engine off
  • Fixed Throttle Start/Stop position toggle
  • Fixed Crash when PRMG Channel > 16
  • Fixed persistent A/C shaking after taking off with blown tires
  • Pneumatic Air no longer leaks indefinately when using brake on axis
  • Corrected input for booster aileron switch
  • Corrected Aileron Booster behaviour


100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

Share this post


Link to post

Phantom88, put the changelog on apropiate post (DCS MiG-21Bis Fishbed) before post them on the general LN post, please.


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

Share this post


Link to post
Leatherneck has searching high resolution pics of Forrestal class carriers.
 
http://forums.eagle.ru/showpost.php?p=2710800&postcount=1
Dear All,
 
We're looking for any high resolution photos of any of the Forrestal class carriers.
 
Primary areas of interest are images of the island, hangar deck and flight deck. The more and the higher the res the better! Any era or ship of the class is fine. 
 
Many thanks in advance for any help!
LS

 


Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

Share this post


Link to post

***Update from Cobra****

http://forums.eagle.ru/showthread.php?t=163752

 

Forrestal Class Carrier

A couple of weeks ago we began development of a Forrestal Class carrier to go with the F-14. We don't have any plans for this to be a payware module; and thus hope to include it either in the base simulator or bundled with the F-14 package itself.


We're aiming for a roughly mid 80s Forrestal Class carrier. 

We don't currently plan on going into too much detail below deck, including the hangar deck; but that is subject to change. 

Minimum carrier functionality and integration into the carrier operations of DCS itself is of course, a given!


It's still early days (a few weeks in, after all), but enjoy some renders below. 

We have a number of techniques in mind to maximize texture and model fidelity while ensuring excellent performance; but as always-- we build our artwork to be downsized, rather than the other way around.


Forrestal_02_thumb.jpg
 
Forrestal_03_thumb.jpg
 
Forrestal_04b_thumb.jpg
 

Forrestal_05_thumb.jpgForrestal_06_thumb.jpg
 


We've also begun in creating all the required props, crew and other assets required for a full carrier complement. 

The deck crew will of course wear appropriate equipment and colours for their assigned role.


We hope to add a library of animations to our deck crew as well; to keep the flight deck lively and interesting.


PilotBust_thumb.jpg


100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...