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Sesquashtoo

A first, for me...ever....inertia sickness....in viewing a flight simulator...

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I'm at present, at 10,000 feet off of Honolulu, Hawaii, just off the coast, about where my last screenshot was taken.

 

Well..I have been banking towards the coast...and today for the very first time...and due to the most deadly-smooth animation I have ever enjoyed (look at my sustained 29-30 FPS, locked, in sim with the real-weather injected cloud bases...amazing on their own part...)  at any time, upon any sim platform...I just now experienced motion-sickness!!!!

 

I mean, it...truly!

 

As I banked left in and amongst the cloud banks, and looking out my left cabin window, I started to feel queasy.  It is amazing in how our conscious mind will parse visual information...and to Laminar...you have done it!  You ARE, as real as it gets...not eye-candy...but the immersion of FLIGHT....just the action of flying through the atmosphere. Congratulations....for a milestone has been achieved by myself this morning. It obviously appeared SO REAL, the banking and interaction upon the clouds as they moved either up or down as viewed by the limits of my virtual cabin...that a true physical reaction occurred. H.S.!

 

I never truly gave much thought to the critical aspect of real-life, rendered----fluid animation. I mean...visually NO STUTTER, NO video catch-up per render-of-scene.  I have that now, with XP 10:30 and my present configuration.   Geez...to have triggered a psychological leading to physical reaction...says it all, Laminar....I had to accept that it was there...some stutter..some trace of 'this can't be er...real', that my mind would not, could not be convinced that this was real flight. Not any more with XPX.30,............ but within P3D, FSX, FS9, yes...they all run with some level of stutter and/or interruption of flight animation...and we have to live with that fact, within those platforms...but NOT IN YOURS!

 

WOW...and what an understatement!!!

 

I see now, how sublte, how tricky, and back-door---- but.., HOW CRITICAL it really is...absolutely real-life...pure, and smooth physical animation of your plane, interacting with the virtual world.  I got air-sick. I felt it.  I have arrived this morning, to true fidelity, virtual flight.  

 

A milestone....  Thanks Laminar Research...you have the Mojo..... :rolleyes:

 

 

Mitch  

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Nice and entertaining post, Mitch!

 

Now we just need the Oculus Rift and we can all feel sick :lol: .

 

If you want to go for the full experience, spend a whole night in front of your computer screen and then fly a complicated approach at 3 a.m.  B) .

 

Jan

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Nice and entertaining post, Mitch!

 

Now we just need the Oculus Rift and we can all feel sick :lol: .

 

If you want to go for the full experience, spend a whole night in front of your computer screen and then fly a complicated approach at 3 a.m.  B) .

 

Jan

I hear ya!   Seriously though...since my starting to sim on my Atari 800 back in '78....there has never been a visually-induced physical reaction as just occurred this morning.  I mean, here I stated in a cloud bank, with the coast visually below it...and I got a queasy feeling in my stomach!  Jan...seriously...can it get any better than this?  You view something...and you react to it.  I don't think so...like I said...for flight simulation...a first for me.  I now, truly understand how 'mission critical' is totally-stutter and pause free animation required to bring it all home to the desktop. You can have all the most splendid eye-candy and atmospherics on the planet...ORBX..3rdP planes and cockpits...but...if there is one..and only ONE incident of pause/stutter...your mind will blow it off..and you will be left with a session that this is a video game...and nothing else.  I hope, that one day, I can have the same experience with P3D, that I had this morning. If that happens...wow...then that platform, will then be as real as it will EVER get....

 

One heck of a happy-dance camper....  Virtual flight was achieved this morning...:)))))))))  Why?  'cause my mind finally 'bought into it, lock, stock, and barrel!...'.  B)

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Ha ha Mitch I love your posts, your enthusiasm is infectious!  :lol:

 

After f*****g around ('scuse my French) for months, nay years,  trying to juggle two or three flight sims, with all their add-ons and updates, I now have just ONE flight sim on my hard drive (guess - it begins with an X).

 

This actually frees up more time for real simming (if that's not an oxymoron) as opposed to tweaking. My other (non flight) sims get more lurrrve along with the PS4 for non simmy stuff.  :wink:

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I now have just ONE flight sim on my hard drive (guess - it begins with an X).

 

Hey Dave,  thanks again for pointing me to the Haze.  Really love this effect....yeppers...I'm right now cruising over Germany...here...there...and as usual, having a blast while doing it!

 

Mitch

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Interesting. Honestly I have a ringing in my left ear I know is due to FS. I would get ear aches after flying. I have also been having trouble with eye irritation. Be carefull folks. We can get airline pilot related job injuries but no benefits. Talk about real as it gets. At least we dont get killed when we goof up.


Vic green

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OK. A good story to ripost....

 

Long ago, there I was in the BAe ATP Simulator in Prestwick, Ayrshire. (Scotland, Peoples Republic of- possibly next Thursday...)

 

After about an hour of poling this evil beast about on SID, holds, and approaches, it was really getting to me. I was exhausted and mentally drained.

 

This SIM was notoriously unstable anyway, and it took years of mods and playing with CoG to find a workable pitch stability...anyway, it really was as real as it gets, and for a new First Officer on conversion the realisation of failing growing on me...

 

So, this particular type has the aileron disconnect on the F/o's column. On the SIM it is (probably still) missing. At about desperate O'clock, I looked down to this part, saw the Simulator hall floor below and realised something vital.

 

IT WAS NOT REAL!

 

Deep breath, and let's play the game. Good pass and no problems in Simulator recurrent or conversions ever since. WEnt to 146, Q400 and now B737NG with no problem and always remember, it's a game on stilts!

 

Last Sım check was a couple of days ago and no problems...10,000 hours is fast approaching!


Mark Harris.

Aged 54. 

P3D,  & DCS mostly. DofReality P6 platform partially customised and waiting for parts. Brunner CLS-E Yoke and Pedals. Winwing HOTAS and Cougar MFDS.

Scan 3XS Laptop i9-9900K 3.6ghz, 64GB DDR4, RTX2080.

B737NG Pilot. Ex Q400, BAe146, ATP and Flying Instructor in the dim and distant past! SEP renewed and back at the coal face flying folk on the much deserved holidays!

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Nice and entertaining post, Mitch!

 

Now we just need the Oculus Rift and we can all feel sick :lol: .

 

If you want to go for the full experience, spend a whole night in front of your computer screen and then fly a complicated approach at 3 a.m.  B) .

 

Jan

 

   Yes, support for the rift!  I have put a bit of time in DCS, one of my stables anyway, and the other day loaded up p3d again for its oculus support.   It is great and I am sure it will be great in xplane as well.

 

    The feeling of flight in the rift is better than anything we have tried before, even with its current limitations.

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Yes, me too. I was banking at about 2500 feet and the terrain looked so terrible, I was getting a little sick. Maybe it was not the terrain after all.

 

Bob

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