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MU-2 TAXI DIFFICULTY

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A new version is out (1.3). No more problem with taxi. This aircraft is coming perfect. Thank you Flysimware! :smile:

Flysimware support rocks!


ZORAN

 

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I just downloaded and installed version 1.3.    The taxi issue is no more.   B)   Not only is the difference

in ground handling of the aircraft like night and day, the improvement in the way it handles in flight

is simply astonishing.     

 

I took it around the pattern a couple of times, and was grinning to myself the whole time.  In 20+

years as a Flight Simulator enthusiast, and having bought and flown more FS airplanes than I

can count, I'm hard pressed to recall any plane that I've owned in Flight Simulator that handles

as well.

 

The bird is cream smooth in both straight and level and in turns.   It was steady as a rock at altitude,

even when I was making turns.    Ditto on approach; as stable and as honest in handling as one

could possibly hope for.     

 

I've not had the chance to do a shakedown with the autopilot, or instrument flight yet, but I can't

wait.  

 

She's a masterpiece.  The only outstanding issue that I note at this point is that the beacons still

don't oscillate, but I'm sure that'll come in time.   

 

For some reason (I don't know why) Flysimware doesn't seem to enjoy the high profile that

developers like Carenado or Real Air do.   I also own planes from both the latter.   For my money, 

though they're both pretty good in their own right, neither offers the depth of features in their offerings

that Flysimware does (especially Carenado).    

 

Viva Flysimware; keep up the outstanding work!    :-)

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Does the taxi fix mean that the FSUIPC LUA script is no longer needed?

Yes no longer needed.


Real Deraps

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So happy to read all of these wonderful compliments. We're still learning and growing as a developer, but we think that we improve with each product we release! So with that said, I think we have just about all of the bugs worked out of the MU-2.

 

Keep your eyes on the horizon, as we have a few awesome projects in the pipeline. Another twin Cessna! Won't say which one, but you'll find out soon enough!

 

Oh, and I hope you guys like 80's era corporate jets...


Joe - Chief Pilot & Lead Tester - Flysimware Simulation Software

Captain - Gulfstream IV-SP

ATP/CFI/AGI/EMB-505/LR-JET/G-IV

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So happy to read all of these wonderful compliments. We're still learning and growing as a developer, but we think that we improve with each product we release! So with that said, I think we have just about all of the bugs worked out of the MU-2.

 

Keep your eyes on the horizon, as we have a few awesome projects in the pipeline. Another twin Cessna! Won't say which one, but you'll find out soon enough!

 

Oh, and I hope you guys like 80's era corporate jets...

Tease :lol:

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Sorry to drag this up again, but I am having a hell of a time taxing the MU2. I have throttles to zero and prop levers to taxi, and still it is taxing at 17kts. It is very frustrating.

 

I have the latest version. Could someone please point me in the right direction on how to slow the taxing down.

 

Many thanks

 

John

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Hi John,

 

I have the same taxi configuration as you mentioned regarding the MU2. One thing I read and now practice is using a "touch of reverse thrust" to control the taxi speed. I read the same complaint about the King Airs (90 & 200) on Carenado's unofficial website--that was the reply stated by others--using reverse thrust to control taxi speed. Just takes time and practice.

 

Hope this helps you,

 

Raymie

Spokane Valley, WA

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Sorry to drag this up again, but I am having a hell of a time taxing the MU2. I have throttles to zero and prop levers to taxi, and still it is taxing at 17kts. It is very frustrating.

 

I have the latest version. Could someone please point me in the right direction on how to slow the taxing down.

 

Many thanks

 

John

 

One quick thing to check: While in the VC look at the power levers (throttles). Use your chosen controller to set to zero, then hit F1. If the throttle move even a fraction you probably need to recalibrate. 

 

Also note that P3D control defaults set the throttle sensitivity to only 64, not the full 127. You could change that too.

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