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hahrg

New documentation about FSX camera view definition

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Hi,

 

I put together a document about custom camera view configuration in FSX. I use only standard FSX functionality still I believe I could reach a quality that is comparable with payware solutions. Main advantages:

  • Does not require payware components
  • Does not influence FSX’s standard hotkey and joystick handling
  • Does not introduce a new module that might not be fully stable
  • Keeps the default Top-Down view that seems not to be available with EzDok
  • Keeps the aircraft centric camera movement that seems not to be available with EzDok

Disadvantages of the solution: 

  • No extra fancy effects
  • Maximum 10 hotkey triggered camera views
  • Less convenient, less automatic view creation

Download the document from the link below. Please give your corrections, recommendations for improvements.

 

G. Hrasko: Camera configuration in FSX (v09 draft)

http://gabor.hrasko.com/fsx-camera-views-v09.pdf

 

Disclaimer: EzDok is a brilliant product. If it works for you, don't change it to my solution. However if you experinence problems, incompatibilities (due to newer op systems or to other 3rd party products), you might give a try to my standard-based solution.

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interesting!  :wink:


CASE: Cooler Master MasterBox Lite 5 MB: Msi Z590 Tomahawk CPU: Intel i7 11700K RAM: HyperX Fury 16GB 2400 MHz COOLER: Cooler Master MasterLiquid Lite 120 HD: Samsung 970 Evo 250GB GPU: Nvidia (Asus A8G) GTX 1080 PSU: Cooler Master V750 FAN: Cooler Master MasterFan Pro 120 Air Flow RGB (x4).

302318.png     Lorenzo Guidotti

 

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this is really really nice. thanks so much for explaining the definitions and a simple procedure to create new ones.

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