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paulnd

Prosim 737 landing lights

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Hi,

 

I've asked the question on the developer's forum but haven't received a response so I'm trying here too.

 

I'm using the Prosim 737 v2 aircraft model and have scanned the effects folder with DX10 fixer however the landing lights show as black cones wherever they illuminate.

 

Does anyone have any suggestions or advice on how to resolve this please?


Paul Dumke

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It may be a missing texture. Turn on missing texture alert in fsx.cfg and see what alerts you get. You can use the dx10 toolbox program to turn it on.

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I turned on the missing texture alert but none were reported except for the texture which I deliberately removed to make sure that it was working. The black textures only appear in the VC, external views are fine.


Paul Dumke

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I see the same black square, screenshot attached

 

K0fhYtP.jpg

 


Paul Dumke

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there are no landing lights in the [lights] sections:

[LIGHTS]        
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo, 10=cabin
light.0 = 3, -20.35, -54.10,  2.82, fx_navredm ,
light.1 = 3, -20.35,  54.10,  2.82, fx_navgrem ,
light.2 = 1,  -7.55,   0.00, -4.88, fx_beaconb ,
light.3 = 1,   2.00,   0.00,  8.78, fx_Prosim738_beacons ,
light.4 = 3, -72.57,   0.00,  6.81, fx_navwhih ,
light.5 = 3, -26.55, -54.20,  2.81, fx_navwhih ,
light.6 = 3, -26.55,  54.20,  2.81, fx_navwhih ,

Paul Dumke

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ok its in the model.

 

I imagine its using an unusual blend mode that the FSX DX10 engine doesn't support. I am sorry it probably isn't fixable without changing the model.

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Ok, thanks for your help Steve.

 

I'll continue to try on the developer's forum to get them to update the model, is there anything specific that I should make them aware of or should they know what needs to be done?


Paul Dumke

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Ask them iif they can tell us what material settings the landing light uses particularly the blending mode I guess it's not inverse source alpha for example.

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Hi Steve, I sent you a PM last week, have you been able to look at it yet?


Paul Dumke

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