Jump to content

  •  


   
Where Flight Simulation Enthusiasts Gather from Around the World!

HOT SPOTS:
 rarrow.gif The 2014 Demographic Survey! - NEW!

rarrow.gif What's new in the Library

rarrow.gif Member Blogs

rarrow.gif Member Reviews - Contribute a Review!
rarrow.gif Bargain Hunters Forum
rarrow.gif Classified, Want, Swap Ads

rarrow.gif AVSIM Team Speak System

rarrow.gif Video Library
rarrow.gif Image Gallery
rarrow.gif Community Links Library
rarrow.gif Tutorials

rarrow.gif FS9. FSX & P3D CTD Guide

rarrow.gif FSX / P3D Configuration Guide

rarrow.gif AVSIM Publications 



Simulation's Premier Resource!

AVSIM is a free service to the flight and simulation communities. Please help us keep it that way. Donate what you can today! Thank you for your support!











. . .
Photo
- - - - -

Runway skid marks


  • Please log in to reply
3 replies to this topic

#1 RFields5421

RFields5421

    Member - 2,000+

  • Members
  • 2,531 posts
  • Joined 9 Years, 9 Months

Posted 18 December 2007 - 02:33 PM

FS uses one texture file repeated several times down the length of each runway. The best runways are custom images for each section of runway laid down individually.To try Chris Arrington's AEU in FSX:1. Download AEU 7.0 from the library - aeu7.zip2. Rename the file runway12.dds and runway12_hw.dds in the main texture folder to .orig3. Copy the file runway12.bmp and runway12_hw.bmp from the Textures.zip of AEU to your FSX main texture folder.Runway12 is asphalt, Runway11 is concrete.That replaces the default file with Chris' AEU files.I have not tested this and I'm not certain if .bmp files will work.You may need to convert Chris' DXT3 .bmp files to DXT5 .dds files with DXTBMP available at http://fly.to/mwgfx/

Help AVSIM continue to serve you!
Please donate today!

#2 Inactive Member_SkullxBones_***

Inactive Member_SkullxBones_***
  • Guests
  • Joined 44 Years, 7 Months and 21 Days Ago.

Posted 18 December 2007 - 02:00 PM

Does FSX have one default runway texture or several? I would like to change the default runway texture to add more realistic skid marks like in this picture.http://library.avsim...e&ImageID=84654

#3 Inactive Member_Regg001_***

Inactive Member_Regg001_***
  • Guests
  • Joined 44 Years, 7 Months and 21 Days Ago.

Posted 22 December 2007 - 05:23 PM

I did the conversion to DDS of the files from AEU7. It does not give good results. The skid marks are theire, but run all the runway.I will try something starting with the original FSX files and see if something can be done. There's another file in FSX called runway_detail02.dds and it looks like tire marks.

#4 Inactive Member_SkullxBones_***

Inactive Member_SkullxBones_***
  • Guests
  • Joined 44 Years, 7 Months and 21 Days Ago.

Posted 22 December 2007 - 03:16 PM

I tried using his files for runway11 textures, but they are not quite formatted for FSX.Apparently FSX uses the lower 1/4 of the right side of the image to repeat the clean runway before skid marks, and the upper right 3/4 part is the main touchdown area. In the AEU7 file, the whole right side has skid marks and FSX repeats it making it look chopped up. I edited the file and got the skid marks in the correct pattern but it would take a lot of finessing to make it look acceptable. Hopefully someone with better photoshop skills will tackle the job someday.





   
Where Flight Simulation Enthusiasts Gather from Around the World!