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Beginner's Guide to Scenery Design
38 replies to this topic
Posted 08 November 2004 - 05:32 AM
Hey there!During the recent project I searched and found a nice tool for mounting several images without the tedious cut/paste in PaintShop ImageMagick, found at: http://www.imagemagick.orgIt's a comand-line , but works nicely in mounting images for large areas and has served me well Yours/Bqt
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Posted 04 November 2004 - 10:53 AM
Flight Simulator 2000 Software Development KitsSome of the SDKs can still be found at:http://www.microsoft...devdesk_sdk.aspIn particular, the following scenery documents may still be of interest:Scenery SDK, contains bgl opcodes - 953 kBhttp://download.micr...Scenery_SDK.EXETerrain SDK with original Resample - 2305 kBhttp://download.micr...Terrain_SDK.EXEGet them while you can!
Posted 03 November 2004 - 08:37 PM
Excluding Scenery ElementsThere are essentially two types of scenery elements that can be excluded: terrain and everything else.TerrainThese elements always exist on layers within the terrain scenery; for example, all shorelines are on layer number 8. Therefore, to exclude shorelines, simply exclude that layer. A terrain element is excluded only within the limits of an Area (LOD13). These are the terrain elements for Flight Simulator 2004, with their respective layers:Terrain elementStreams and power line corridors........4Unpaved roads and railroads.............5Paved roads....................................6Airport skirtings and parks................7Shorelines.......................................8Please note that bodies of land and water (L/WM - Land/Water Masks) cannot be excluded. They must be covered with another L/WM in order to remove them (or, alternatively, the default bgl can be modified, but this is a more advanced topic.)Programs - The terrain creation and modification programs, such as Ground2K4, allow for exclusion of terrain elements; - DefArea by Christian Fumey can create exclusions while slewing over the terrain element in FS. Other Scenery ObjectsObjects, such as buildings, vehicles, trees, runways, taxiways, signs, in fact, entire airports can be excluded. The exclusion file must exclude the reference point of the object, that is, the geographic coordinates where that object is placed.Programs All scenery design programs, for example, Flight Simulator Scenery Creator, Airport for Windows, SceneGenx, allow for the creation of exclusion files.
Posted 03 November 2004 - 05:54 PM
Just a few more tools that have appeared in the meantime, available in the AvSim library, of course: - RWY 12 Object Placer by Israel Roth and Seev KahnWith this program, anybody can easily place all sorts of objects anywhere within the FS world. Objects include all the default Flight Simulator objects, as well as all gMax-created third-party objects. - AI Flight Creator by Dave WestburyOne more easy-to-use program for quickly creating AI flight plans - AI Traffic Lakes by Harold L. BallInstructions on building AI floatplane airports(In the same vein, don't forget Holger Sandmann's comprehensive guides to AI vehicles: - AI Floatplanes Starter Kit; - AI Ships Starter Kit; - AI Helicopters 101-107)
Posted 03 November 2004 - 05:38 PM
SCASM (Scenery Assembler) by Manfred Moldenhauer is a basic and essential scenery design language.Without SCASM, there would not be any Flight Simulator scenery.While it comes with many programs that make use of it, it can also be found at:http://scasm.de/Manfred Moldenhauer has been developing and supporting this program for a decade. Many thanks to him.
Posted 18 October 2004 - 10:59 AM
Just a few sources of images.Free- Earthetc.com, a demonstration site for Earth Resource Mapping's web server products, home at http://www.earthetc.com/ and LandSat images at http://www.earthetc....orld/landsat742 but a little fuzzy- Global Land Cover Facility, the largest free source of LandSat images, offering:LandSat - Multispectral Scanner (MSS) at 79-meters, Thematic Mapper at 30-meters, and Enhanced Thematic Mapper Plus (ETM+) at 15-meters;ASTER (Advanced Spaceborne Thermal Emission and Reflection Radiometer), various infra-red images, Level 1B;MODIS (Moderate Resolution Imaging Spectroradiometer), various resolutions;Shuttle Radar Topography Mission (SRTM), NASA elevation data, various resolutionsall available at http://glcf.umiacs.umd.edu/index.shtml- LandSat 4 and 5 (ETM), and 7 (ETM+) http://www.landsat.org/- NASA Earth from Space, a collection of images taken from numerous Shuttle flights, http://earth.jsc.nasa.gov/sseop/efs/- NASA Earth Observatory Newsroom a diverse lot of photos http://earthobservat...ages_index.php3- NASA Gateway to Astronaut photos of the earth, http://eol.jsc.nasa....sseop/clickmap/- NASA, site de l'Acad
Posted 17 October 2004 - 07:57 AM
Section: Default TerrainUnder: Programs / "AutoAsm can also import .dat files"Update: http://rimmer.ngdc.noaa.gov/coast/To: http://www.ngdc.noaa...shorelines.htmlSection: Image Editing ToolsUnder: The GimpUpdate: http://www2.arnes.si...imp/stable.htmlTo: http://gimp-win.sourceforge.net/Sunday, October 17, 2004
Posted 14 October 2004 - 08:11 AM
Please do NOT use this thread for questions concerning the tools or information included in the above document.For any questions, start a new thread instead.Only reply to this post in order to add new information for beginners to scenery design.Thank you.
Posted 05 January 2005 - 10:04 PM
Novasim, by Rafael Garcia Sanchez, is also a great object designer program. While it's still a SCASM-based program, it's relatively intuitive, produces an extensive range of macros and, very importantly, produces Library Objects. It can be found at:http://www.fsnova.com/
Posted 20 May 2005 - 10:28 PM
From the Guide Quote:Image ReprojectionYou may find it necessary to reproject your original image to the Flight Simulator standard using one of the following programs.1. ERDAS ViewFinder http://gis.leica-geo...om/erdascentral2. ECW Plugins http://www.ermapper.com/downloads/3. Geospatial Data Abstraction Library http://www.remotesensing.org/gdal//QuoteFor help in using the GDAL programs, Digital Grove has packaged the necessary files with a quick tutorial and some example batch files for converting raster images. This bundle is available here: http://www.digitalgrove.net/dgwarp.zip (12 mb)Of interest is the batch fileutm_jpg2latlong_tif.batThis could be used for reprojecting images from USAPhotmaps. Note that as of this version (2.65) the bigjpeg capability is included.scott s..
Posted 19 May 2005 - 02:40 PM
Languages / Translations:Because of the dynamic nature of this document, and to encourage usage by individuals who's primary language is something other than English. Thanks to the genorosity of the international Flight-sim community, the following translations are currently available:http://perso.wanadoo...m/beginner1.htm - Frenchhttp://www.flightsim...pic.php?t=10327 - PortugueseNote: You can assist in this effort by offering your translation skills and talents, to bring to the community the Beginner's Guide to Scenery Design in a language other than the ones listed above. Won't you help? firstname.lastname@example.orgTom G, Sr.
Posted 02 June 2006 - 04:03 PM
Hi everyone,I was trying to help a friend who was new to Gmax texture some simple buildings over the weekend, and after attempting to write down the texturing process, it occurred to me that it might be easier to show it visually. I've just uploaded the first of my video tutorials to my site at http://www.antelopes...g-texturing.wmv if you're interested. This is NOT for people who already have a handle on texturing in Gmax, but is designed for newbies who haven't quite put all the pieces together yet.thanks,
Posted 19 April 2006 - 04:20 PM
VTP linesNOTE: Please replace all instances of < and > by [ and ] in this textVTP lines are an extremely powerful feature of the terrain engine. This is nothing new and Dick Ludowise probably described all the details a few years ago. There are some people who have been using their own line definitions in scenery as well, such as Holger Sandmann and others. And, both Christian Fumey's Ground2K4 and Luis de S