Jump to content

Bjoern

Members
  • Content Count

    3,379
  • Donations

    $0.00 
  • Joined

  • Last visited

Community Reputation

1,156 Excellent

3 Followers

About Bjoern

  • Rank
    Member - 3,000+
  • Birthday 04/24/1986

Profile Information

  • Gender
    Male
  • Location
    Germany
  • Interests
    Flightsims

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    none
  • Virtual Airlines
    No

About Me

  • About Me
    No.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I think that initial load times aren't that good of an indicator. Testing complex ground scenery like X-America/Europe with default mesh while loading a tile in-flight should be much more indicative as too little scenery workers mean longer DSF load times and thus framerate drops and some stuttering. Can't think of a use case for limiting scenery workers either. File read sequencing is managed by the HDD/SDD controller, while clock speed and thus thermal management is completely up to the CPU. If anything, one would exchange maybe slightly higher framerates (due to less communication between processes) for less smoothness (longer scenery loads and thus the aforementioned stutters). And as far as I know Autoortho has its own tile downloader workers. At least there should (still) be a config entry to manage their amount.
  2. Same. The -300 is X-Plane 12 default and going only for a -200 doesn't make much sense. Or maybe they'll go for the entire line up after all.
  3. Vertical FOV can be set manually when the corresponding override checkbox is active.
  4. Doesn't "num_workers" only specify the maximum number of threads for scenery loading?
  5. That would surely make those dull night flights more interesting.
  6. This is great quality, considering the author is running with very little autogen and that XP 12.09's terrain shading applies uniform specularity on orthos (making them look "flat" at lower sun angles).
  7. I'd say years of refinement, good source data and willingness to compensate for simulator limitations. Great video, my appreciation for the A321 has increased quite a bit.
  8. Devising a release schedule, seeing to it that it is adhered to and keeping the programmers in line to prevent them from running off to pursue some shiny new feature. Kind of like a kindergardener for software developers.
  9. Another recruit from a third party project. Nice, looks like Laminar is putting the XP12 revenue to good use.
  10. "Private testing" in January, "private testing" in February, "private testing" in March, then a "private alpha". This is dragging out like a meeting before lunch!
  11. No. That's not really an issue. Interests shift, life away from the screeen gets busier and whatever present or past creations fall to the wayside. Continued work on any products, even in absentia, can always be ensured by applying a corresponding license to have others carry on, but most authors don't do that. But these are luxury complaints. There's always some other toy to play with in X-Plane.
  12. Still miffed because he took my flight model improvements that brought both variants of the aircraft up to performance specifications per the POH and manufacturer as a personal insult. Hangared the model out of protest afterward.
  13. I know for one that VSKYLABS' main developer has yoke time in the real thing, so that should be a bit of an advantage in terms of getting the handling close.
×
×
  • Create New...