Jump to content

NZ255

Members
  • Content Count

    610
  • Donations

    $0.00 
  • Joined

  • Last visited

Community Reputation

309 Excellent

About NZ255

  • Rank
    Member

Profile Information

  • Gender
    Male

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    VATSIM
  • Virtual Airlines
    No

Recent Profile Visitors

5,296 profile views
  1. Right, but I haven’t looked for myself. I was more talking to the people saying there’s no water masking anymore.
  2. They do acknowledge here the water masking isn't good (nothing at all?) in the upper Caribbean. I assume there’s water masking in the lower parts?
  3. Why would WT be looking at the horizon discord? How is the horizon mod a problem for WT?
  4. Imagine if he got told you don’t move the throttles in normal operations haha
  5. Thanks for the tip, I didn’t know I could block you edit: actually I’m struggling to figure out how, would you mind posting instructions?
  6. It started as one, Satco. There was some disagreement, and they split. You can find details if you include “satco” in your Google searches.
  7. Can’t find any details about it other than this video. Not my cup of tea but interesting to see them make a stand-alone game.
  8. Yep that looks like a bug. Workaround would be to not fly in those conditions 😄 But hopefully the ground improvement fixes come one day.
  9. Soft body simulation, New propeller simulation. But looks like you answered it in the next post.
  10. It looks a little orange, I’m thinking it’s still default? If you enable the toggle feature in the ini file, then you can toggle it on/off live in sim with the insert key. Or Control+Insert if you’ve downloaded it recently.
  11. Nah, 3rd party devs won’t have to worry about stuff like that. That’s all on Asobo to currently interpret the polygons, materials and displays. Which already works in the DX12 beta. You may be thinking of when XPlane went from opengl to vulkin. That was because (as far as I recall) they allowed 3rd party devs to “draw” directly to the screen with opengl code. Not a problem for MSFS as devs never had that level of control.
  12. Interesting, the sdk mentions to design the texture so that it does not dazzle the pilot. https://docs.flightsimulator.com/html/mergedProjects/How_To_Make_An_Aircraft/Contents/Modelling/Airframe/Texturing/Propellers_And_Turbines.htm
  13. I interpret that smile as the “we’re working on that, you’re going to like this” smile. These days probably means it’s in 2024 🙂
  14. Spring until we start hearing more about MSFS 2024? I guess it was telling how Jorg talked about all the time and some rough dates to get Brazil TIN cities and it would be in for 2020. So maybe a mid 2024 launch? 2020 released in August, and it was first teased 14 months prior…
×
×
  • Create New...