Jump to content

HughesMDflyer4

Commercial Member
  • Content Count

    1,514
  • Donations

    $0.00 
  • Joined

  • Last visited

Community Reputation

470 Excellent

1 Follower

About HughesMDflyer4

  • Rank
    Member - 1,000+
  • Birthday November 28

Contact Methods

  • MSN
    fsrotorcraft@gmail.com
  • Skype
    hughes-mdflyer4

Profile Information

  • Gender
    Male
  • Location
    California

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    none
  • Virtual Airlines
    No

Recent Profile Visitors

9,696 profile views
  1. To expand on this as I'm the one who set up the cameras - they are in this category as I believe MSFS does not (or did not at the time, I'll need to re-check this at some point) allow Showcase cameras to be panned/moved, and I felt it might be fun to have non-static cameras in the cabin. 🙂
  2. A screenshot of the switch: It is! This is actually how I found out it existed. Saw that package and peaked through the files.
  3. @vbazillio Great work on the airport! Have you tried it with the SU10 beta? I'm not sure if the beta is to blame or something else, but the default buildings aren't getting excluded on my install. I also don't see a yellow star on the World Map with the airport installed (which usually indicates a custom airport). I don't have this problem with KRNM, interestingly enough. I've tried removing a couple other scenery add-ons in the area, ensured all official content is up to date, and cleared my content.xml.
  4. Apologies for the lack of documentation on this! I had a rough draft written up for the Livery Manager, but it didn't quite make it into the release build. For now, an explanation: A symbolic link is essentially a shortcut. This can be used to keep the liveries in a folder other than the Community folder, such as one on an entirely different drive. A symbolic link is created in the real Community folder for each livery, linking them to the external location. To use it, you set the Microsoft Store folder to your actual Microsoft Flight Simulator content folder (this is usually detected by default and no action is needed). Then, set the Microsoft Store Symbolic Link to a folder where you want the liveries stored. Upon downloading liveries (you'll need to reinstall liveries for the symbolic link to take effect), they will be stored in that new location, with a symbolic link created in the Community folder. Hope this helps!
  5. JetBlue does not operate A320s with CFM engines. When the IAE engine variant is available, you can expect to see appropriate liveries.
  6. You can also disable a mod by renaming the layout.json or manifest.json in its root folder to something else (ex. layout-disabled.json).
  7. https://github.com/HughesMDflyer4/MSFSLayoutGenerator Here's a simple application to automate the process of updating layout.json files in MSFS packages. You can place the exe wherever, and drag-and-drop layout.json files onto it to update them. It will iterate through every file in the same folder and subfolders of the layout.json, and write the necessary data to the file. Hopefully this will be useful to livery artists who are currently adding each file entry by hand.
  8. Well considering it's not called Flight Simulator 2020, that was never guaranteed.
  9. That's no different than selling on SimMarket or similar (still would love to see no more than 15-20% cut from the official marketplace, but that's probably wishful thinking). However, in this case, you're exposed to the entire playerbase instead of those that happen to find out add-ons exist through Google.
  10. Yep, always find it funny when people freak out when the idea of a marketplace is brought up. It's no different than buying from SimMarket or similar. It's probably one of the best things one could ask for - a centralized place to buy all add-ons without worrying about a bunch of installers or trying to keep track of what sites you've bought from. I'm sure traditional stores will never go away, but having the option would be nice, both from a consumer and developer standpoint.
  11. Really amazing stuff! I know it's on the feedback list, but I'm really surprised shared cockpit wasn't mentioned in this episode and isn't a higher priority. I feel like it would be a super useful thing to have this time around (ex. taking a friend flying who just wants to see the scenery while you fly, or even for training newcomers). Would be really cool to be able to get my non-flight sim friends loaded into a Cessna and take them flying. 😄
  12. From what I've been reading, and depending on how you look at it, there is a bit of a downside to WebAssembly. In the past, most devs who have made any even remotely complex aircraft have needed to write hooks to read values that the game does not expose. As WebAssembly modules run in a sandbox environment, I believe this significantly limits what a programmer can do outside of the API. This is great, as it prevents malicious activity. It's also bad, as it could limit innovation and really specific types of add-ons from being possible. That said, if Asobo provides a proper API for all of the stuff devs have had to hook in the past (ex. weather and terrain data to create weather radar and terrain radar), it shouldn't be much of an issue.
  13. I know what's involved in implementing it, my point is it's useless unless the testers actually use it instead of other third party tools/the print screen button, AND the community knows where to find the data, which most wouldn't. IMO it would be kind of a shame not to show a screenshot just because location/build information isn't embedded. Hell, it's easy enough to track down the locations of many of the shots they've shown anyway. That said, a photo mode with the features you mention would really be great, as lots of games are getting them nowadays. Would be nice to see them take it a step further and implement functionality similar to FSRecorder so that you can rewind/save flights and take screenshots/videos after your flight.
  14. That information (build number and lat/lon) still has to come from somewhere. If there isn't a built in screenshot feature, it's entirely up to the user to label every single screenshot they post, which definitely isn't happening. Even if there was a screenshot feature that embedded the data, some users would likely choose to use their own utilities anyway. At that point, I just can't see the effort to implement such a feature and enforce its use being worth it to the team.
  15. Considering the giant watermark across the entire game, I doubt testers would much enjoy having even more text on their screen that doesn't benefit them or Asobo at all.
×
×
  • Create New...