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BaobobMiller

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  1. Hey Scott, I don't remember weather or not I mentioned it or not, but it would be extremely helpful if clicking save on a script (editor) or button assignment (joystick page) the it reloaded the LUA engine a second later (to give time for the file to save first). After an hour or so of working on a module it gets rather frustrating to have the extra step of switching to the settings page just to hit reload and then back again. Cheers, Bao
  2. Hey guys, I'm trying to switch over to FSX-SE and I'm running into problems. Namely... everything works except LINDA. I'm using FSUIPC 4.939n and the default FSX-SE SimConnect (10.0.62613.0). I have thus far been unable to get LINDA to recognize that FSX-SE is running... (cant sync up) FSX Sync button remains blue and every time I click it it changes the aircraft drop-down menu back to "-- Aircrafts --". I was able (on several previous installs) to get it to work by installing the XPACK version of SimConnect from the LegacyInterfaces sub-folder in the SDK folder. However if I do that I my Flight1 GTN's crash the simulator after informing me that the SimConnect version is incompatible. Any Help? Ideas? Pointing and laughing? Thanks, Bao
  3. All Versions after 2.5.7 (including 2.6.2) are still causing FSX to crash faulting ntdll.dll. Is there perhaps any way that we could get a version of 2.5.7 with the panel position saving put back in it? Thanks, Bao
  4. I don't mean to suggest something that sounds like a no-brainer... but don't make the mistake I did and forget to re-run the VoxATC Indexer after installing the package. Any time you install a plane or scenery you have to run it to get VoxATC to recognize the changes. Took me days to figure out why I was being routed around planes that were not there... it was because I had not re-run the indexer. I ran it and they all showed up. Same goes for airports, and AI planes. By the same token any change you make to an aircraft.cfg or bgl file does not seem to be implemented until after the Indexer is re-run. Bao
  5. Hmm... Where in the file did you put the entry? I added it and it worked great for me. I added it as the last entry so the tail end of my file looks like this: <ProcessorPriority Value="Normal" /> <TaxiPathLights Value="TRUE" /> <ExternalSidStarFolder Value="" /> <CommRetries Value="5" /> </Settings> Bao
  6. I can not agree strongly enough. I do use the VoxPop voices as well (exclusively for other aircraft) but all my ATC's are Ivona as are a few of the Aircraft. I picked up some foreign voices with really thick accents from Ivona as well and assigned them to aircraft to help with the illusion of international pilots from around the world and I LOVE IT. Good Flying, Bao
  7. ...?... I don't understand the problem I guess... I just key up and say "Landmark 272 request flight level 240" or whatever altitude I need. I either get moved to that altitude or I get "Landmark 272, unable at this time. Bao
  8. I must have missed that one too thanks Mike now if I can just find a parameter to increase the frequency of the METAR import to VoxATC... Bao
  9. While I have had planes taxi through my tail section while I was calling for clearance, I have never encountered something as drastic as posted in the videos above. I would like to suggest if I may that the next time you see this kind of behavior you open task manager and check the processes tab (If you have not already). I have been doing a lot of reading in the forums lately and seen quite a few problems that could be explained by two VoxATC Server processes running at the same time. Two servers running simultaneously is something that happens to me every time FSX Crashes while VoxATC is running (Enabled). When FSX crashes VoxATC is not aware of the flight simulator closing since it was an abnormal shutdown. Upon restarting FSX, the VoxATC panel is not aware of the already running server process and starts a new one. If you couple that with the fact that VoxATC generates and controls its own AI Traffic you can end up with two sets of traffic fighting over the same airport. And then it gets really interesting. VoxATC takes snapshots of the weather METAR and uses them for "as long as it feels like". This is why people who use weather updates from programs like REX (like I do) find the AWOS reports to often times be inaccurate. For example if I start FSX, turn on VoxATC and tune to the AWOS frequency before REX injects the current weather, the snapshot that VoxATC has and is repeating to me is not the same as what FSX has for weather. I'm not sure how to get VoxATC to re-read the METAR from FSX but I do know that just flipping off the frequency and back again does not work. If it were me... I would call it a bug and change the code to update the METAR in VoxATC at the beginning of every loop of the "transmission". At any rate I just wanted to share my thoughts and see if it helps. if you do find that you have two processes running you can turn off the current one using the disable button from within FSX and then close the other one with task manager. After that just hit the enable buttim fron withing FSX to fire a clean copy back up. May your simulator flights be blessed with cloudy skies server wind sheering engine failures and damaged landing gear... and may your real flights be blessed with none of them. Bao
  10. There is another condition that can cause the "Double ATC" and that is having VoxATC running twice. Sounds silly I know but it happens to me from time to time. You can't (to my knowledge) deliberately run the progeram twice but if FSX crashes while VoxATC is running, that instace of VoxATC continues to run in the background. After restarting FSX the VoxATC popup window does not see the already running process and offers you the "enable" button which starts a second instance of the program. This can cause several issues not the least of which is 2 atc's. generally it's easy to spot since on most cases one atc is acting normal and the other seems confused... "Last aircraft say again" for example. But not always. As for the weather being different from that displayed in the strip. VoxATC takes a metar "snapshot" and uses it for quite a while. if when rex injects weather fsx wil pick up on the changes right away but VoxATC continues to use it's "snapshot" not knowing that it is no longer valid. In my opinion the best long term solution would be for the developer to make the "AI" read the metar for the in range tuned weather station just prior to each "loop" of the announcement. In the mean time the only way I have gotten it to change is by disabling and re-enabling VoxATC which is seldom convenient. Good flying, Bao
  11. I almost never use the "0" menu for anything. I just ask... and it usually works. For example: "Minneapolis Center, Landmark 272..." "Landmark 272, Minneapolis center... go ahead." "Request Flight level 240." "Landmark 272 Climb and maintain flight level 240" "Climb and maintain flight level 240, Landmark 272." Incorrect as it may be I have also been known to jump right in with... "Landmark 272 request flight level 240." as the initial radio contact. Cheers Bao
  12. In addition to the parking issue I'm having, I am consistently having difficulty declaring an emergency. Aside from the frequent "unable at this time" which I assume has more to do with me getting used to telling VoxATC exactly what it wants to hear, I have the problem of being told to "immediately climb and maintain 5900" after declaring an engine failure in my single engine aircraft. I also notice that there is no option for multiple engine failure if that were the case. Any thoughts? Bao
  13. I have seen a few posts arguing about gate assignments and weather or not to add lines to the aircraft.cfg file or not etc. What I have not seen are clear instructions on how to actually get it to work. I have seen things like... "make sure these two lines are properly filled out in your aircraft.cfg file..." which firstly leave me wondering things like, what section do they go in, because they are not there to fill out. My problem may be compounded by the face that I fly general aviation almost exclusively but I still need to be able to be routed to a ga gate or ramp or a fuel box rather than just being sent to the farthest possible corner of the parking area. cheers, Bao
  14. Hello campers!! This post is to ask for multiple shift states as a feature request. How many of us have saitek flight controls with otherwise useless mode switches on them? I say useless not because they are exactly, but rather because most of us have been unable to do anything with them unless we use the saitek profile software and lets face it, for most of us that is just not good enough. It can tend to be unreliable, laggy, etc... not to mention it only sends keystrokes, and it doesn't even do that very well depending on the keys involved. But it's a great idea right? I know, some of you are still saying "What Idea?? I never could figure out what that thing is for!!". If you already know, great. but please keep reading anyway (I really am going somewhere with this). FIrst for those who don't yet know how the mode switch is supposed to work. The mode switch was designed to be used with the saitek profile software to allow you to assign the buttons on your controller (in my case the pro flight yoke) to more than one command. with the switch set to mode 1 for example my A1:A2 switch can be probrammed to Elevator Trim Up and Down while with the switch set to mode 2 it can be Camera Zoom in and out. Cool Right? Three modes essentially means 3 times as many "buttons" right there on the control wheel since they are ALL able to be set up with 3 commands each. The downsides of course incluse things like: you can only assign keyboard commands using the profile software (which means that thanks to Microsoft in their infinate wisdom leaving several vital commands OFF the list if keybindings that you can set up in game... you end up either modifying the keybindings manually in a text editor and hoping FSX doesn't overwrite the file with default values too often, or using yet another third party software such as FSUIPC to read the key combinations you programmed the profiler to send in order to listen for those fake keypresses and turn them into fsx commands. Is your head spinning yet? What if that wasn't the case? What if you could use your mode switch as a Shift state right in LIDNA? It would be easier... faster... and all your bindings could be in one place rather than having some in LINDA and some in a combination of the profile software and FSX while still others such as the Altimiter bug I keep set ti the mode 2 B1:B2 combination are set with a keypress being generated by the Saitek software and then using FSUIPC to translate that into an offset and pass it to FSX. Now for those who are a little more advanced you CAN just upen up the FSUIPC.ini file and write yourself a few complex button assignments... Something like n=CR(+0,10)0,5,C65892,0 but isn't the reason we are using LINDA really to make things easier and to consolidate our control programming? For thise of you who are advanced enough to feel good about adding complex buttons to the FSUIPC.ini file.... GO FOR IT!! no really... You can have full use of you mode switch as soon as you do... and as soon as you read the rest of this post and follow an instruction I'm going to give to the rest of the community. For the rest of you, the fact is... I can get you half way there. The other half is going to have to be added byt the LINDA developers directly. FIrst, (and I know this may make a few of you uneasy) as most of us know saitek wrote the drivers for their controller software to deliberately hide the mode switch from everything except their profile siftware so that you could not mistakenly try to program in game functions to the mode switch... so we have to undo that... It is actually a function of the profile software itself. any thime a profile is loaded the mode switch is hiden. What's that you say? You don't have a profile loaded? Well actually... if you have the drivers for the controller installed... you have a profile loaded there is a default profile tucked away in your windows\system32 folder that gets loaded any time there is not a "user profile" in place. The file name changes slightly depending on which controller you are using and what version you drivers are but don't worry it's easy to find. Just open up your windows\system32 folder (for most of us that's c:\windows\system32\) and scroll sown to the files (not folders but files) beginning with the letter s you are looking for the one whose name starts with Sai and ends with .pr0 most of them will be SaiD0BAC.pr0 but your might be a little different it's the only .pr0 file in the systen 32 folder by the way. \ Now if you are like me you will want to rename that file rather than deleting it (just in case you ever want to put it back) just make sure that if you rename it... fyou can find it again if you need it. Once you rename the file you need to restart your computer. Restart your computer... RESTART YOUR COMPUTER. Ok perhaps that was a little excessive you only need to restart once, but if you don't restart the mode switch still won't show up. So... AFTER YOU HAVE REBOOTED Open LINDA and play with your mode switch a bit while watching your joysticks. you will notice that now the mode switch shows up as buttons... in the case of my pro flight yoke they are: mode 1 = 9 mode 2 = 10 mode 3 = 11 Now you can start to explore using the Shifted functiality in LINDA programming but you have to remember one extremely important thing. In this case I'm going to use mode 1 as my normal mode and mode 2 as my "Shifted" mode so just for argument sake I'll assign my headding bug to the C1:C2 switch on my yoke, C1 = button 7 which I set to Headding Bug Dec, and C2 = button 8 which I set to Headding bug Inc. Don't forget to add the commands to the both the "On Press" as well as the "On Repeat" sections so that you can hold c1 or c2 and have the Headding bug continue to increase ofr decrease while you hold. Next move your Mode selector to mode 2. If the mode selector was already on 2 move it off and then back to 2 so that you can tell which button it represents in LINDA. As I said earlier My mode 2 is button 10 so I will set 10 to GLOBAL SHIFT. Now hit save within LIDNA to save to buttons and then check the "Shifted" checbox rught under the save button. Don't PANIC all your buttons didn't just disappear. The screen switched to showing you the list of commands programmed in for ONLY while the "Shift" button is pressed. In this case button 10 or "Mode 2". Now you can set up the C1:C2 to something else like Rudder Trim for example. BUT there is one more important thing. As you may have already experienced you may have to reload the LUA engine (settings page right hand side) for the changes to be fully implimented. Now I said I would take you 1/2 way there and I just did. So as for the developers part??? How about the tittle of this post? Could you add multiple shift states to LINDA please? Pretty pretty please? Two shift states would be enought to use the pro flight gear with it's three modes but there may be need for more than that in some situations, depending on the controller. Now that I have the mode switch showing up I have every intention of using it. Absolutely no offense to Pete intended but I would much rather use a quick and simple ui such as LINDA to impliment it. The Consolidation that LINDA provides is outstanding!!
  15. I'm still not sure weather or not the download is available so I'm posting a link here to another forum I recently joined where I have to scripts original scripts as well as the most recent versions posted. All future development on those scripts as well as others will be done on the other website since not only can I make scripts available for download right in the posts but it is a more likely place for lvl 2 and 3 immersion to be looking for them in the first place since it is they who need to tie those plane functions to knobs and switches in the first place. The link here is where I will be putting the scripts for the Duke specifically and I'm sure there will be others posting there as well so if you have need... feel free...Bao-http://forum.simflight.com/topic/69767-duke-turbine-scripts/
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