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adi518

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About adi518

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    SweetFX Forum
  • Birthday 01/25/1985

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    Israel

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  1. As far as performance goes, I'm sure if Aerofly figured it out, then so have Microsoft. P3D is outdated and nothing will really change that. The fundamentals are just bad. I was really surprised to find out Orbx has nothing to do with this. I also find it hard to believe MS is going to deliver complex aircraft with full systems, as we know how much time these things take to develop. Now, I also think I saw some mentions over collaborating with add-on creators. I believe FlyTampa and Flightbeam are involved, but I might be wrong. It's fun to speculate, but let's see what happens.
  2. What settings did you use? LM's default is brightness on 1.10 and HDR saturation @ 0.8, etc'.
  3. It's Simconnect halting it. Since P3D, unlike FSX, does not install this component. That's why latest Ezdok update includes the setup file for it.
  4. I'm running 970 SLI too. I do not recommend getting a 970 since the Nvidia fiasco bursted out. Without getting into too much debate, you're getting a 3.5GB card, instead of 4GB. Read more about it in various articles. SLI will not be efficient until LM overhaul their code, while working close with Nvidia. Looks like it's going to take time. I do expect them to accomplish that way before DX12 becomes mainstream.
  5. By undoing what you did. SweetFX itself most likely didn't hurt your fps, but if you added AA settings to inspector, then that might have. I apologize for not replying lately, I've been crazy busy at work.
  6. It's auto initiated when the sim boots.
  7. Shocking how fast things transpire in this world. My condolences to his family.
  8. That's because dx11 tech provides faster rendering techniques. It's all about efficiency.
  9. Guys, this product is the answer to the old 2d clouds tech. No more spinning clouds artifacts. This is utilizing the volumetric tech enabled by DX11. It's an inevitable move into something new and better. This may also pose as a bypass solution to clouds hammering performance in p3d.
  10. I can't stress enough that SFX is becoming more and more incompatible with p3d as new versions of p3d are released. This is something that we don't have much control of. If you want to get it running again, then go back to Win 7 or wait for the developers to come out with a new SFX, or, for the unlikely to happen, which is LM changing something in their code to make it work correctly. The stuff you can find on my site was only good for up-to Win 7 and P3D 2.2. As you can see I state that a Win 8 version is offered as beta only , and therefore not guaranteed to work. Since I'm on Win 8 now, me too, can't use SFX properly now. It's an annoyance, I agree, but again, not much we can do about it.
  11. LM is yet to implement water in all it's glory. The whitecaps 'issue' was raised some time ago and it was told that LM will improve the water and bring back the whitecaps effect. Of course, it won't be looking the same as FSX DX9, because this is a new tech, supposed to be looking MUCH better and act a lot more realistic. I think 2.4 water already look way better than previous versions so definitely, LM is stepping in the right direction, just give 'em time.
  12. You can try the beta package from my website. Basically, with each p3d 2 update, SFX will have more and more issues. Especially, if you use WIN 8 like me. The people who made SFX are working on a new effects framework that will be much more compatible with DX11 titles. I think we can expect it in 2015 as the developers are progressing very slowly, mostly because current SFX works for many, many other titles, meaning they are not rushing to release the new version.
  13. Hmm, I can't recall this problem. Happens with certain aircraft add-on or a global artifact?
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