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ozzman1997

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  1. I'll go through some of those tutorials when I get home. I didn't know there were so many tutorials on that site...
  2. Thanks for the replies...I am familiar with how layers work (I use photoshop CC by the way) but the real problem I'm having is actually painting the wear and tear, and having it look realistic. A lot of people I hear are painting brown/gray spots and using the smudge tool to make it streak across the surface. However when I do that, the smudge tool makes some strange pink, green and purple stretching artifacts on the image. It's hard to explain, but unsatisfactory nonetheless. I don't know...maybe I do need to just keep piling on the layers and something good will come of it.
  3. Hey guys, this is my first post here. I've been into 3D for a couple of years now but I've never been able to get my textures to look good st all. I can put rivets and panels on it, but they look flat and almost plastic-like. I need to get some variation in the surface so it looks more natural. For example, this shot of McPhat Studios' Fokker 50 looks absolutely outstanding...but I can't figure out how they can brush in all of that detail (they hand-paint everything.) There is a bump map in there as well which gives the surface some dimension, but a lot of the weathering and paint chips are in the diffuse. http://2.bp.blogspot.com/-HiJbeu28ejM/UZJXlV_HG2I/AAAAAAAAYeU/2_XBb34mdms/s1600/VLM1.jpg Anyone have advice for achieving this? Obviously my textures won't look like that on my first try but I want to at least get the concepts down and improve from there.
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