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govindsr180

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  1. Some issue with server I gues...most starting at this end too
  2. It's some issue with server guys ..not working with xplane either...wait ..rather than reinstalling.
  3. Same issue for me too...can't start pilot 2 arc..it starts and stops! It doens't even show loading window.
  4. so I was in a mood to fly my favourite pmdg 777, so I reinstalled fsx steam.. everything is great except that I am unable to important my presets from my saved folder... I keep trying to import but no use! it keeps failing.. any idea what to do! it just doesn't import...
  5. does pmdg 737 NGX for FSX has a pause at TOD feature? I dont recollect it and if anyone is using pmdg 737 for fsx...could you please confirm? I read in manual there is an option in fmc to set it...is it available?
  6. Oh my god.. Thank goodness I found this.... I installed this scenery and was doing a flight from eddf to this airport... This was my first flight to this airport after adding the scenery.... I get stable 25 fps and I have set it to locked there... As soon as I approach airport area I saw a sudden jump in VAS by about 300MB...mind it I was not even close to anywhere in airport.. It was just approachjjng the area... Then on my final approach as LOC was captured and I was turningn.. Fps dropped to 8!!! It's a terrible scenery.... Very laggy.. And not at all optimised.. I guess freeware so what more to expect.. I just deleted that scenery completely!
  7. Hey could you send me this script please? I would also like to pause at tod for my ifly 737 aircraft. Regards Govind
  8. i feel there is relevance to setting antialiasing as proposed by the table. I set my antialiasing as 8xCSAA and 4xSGSS, and i found that, that gives much smoother edges to aircraft and guages than setting 8xCSAA and 2x SGSS. Hence i feel, the table does matter. Besides that, thanks steve for ur replies. cheers govind
  9. thanks steve for the reply. I guess the sun bug comes with dx10. however doesnt exist in all angles. So i guess..for now, i can live with that. Also, all sun textures of REX doesnt give this. only some. now coming about SGSS, why i asked sucha doubt is because, there is a table stating compatible SGSS settings corresponding to Antialiasing. So isnt it also required to set according to table or else may cause some issues? thanking you govind
  10. thanks steve fro the reply. What about my first query which was the major one as the title says? also steve i read through that post and there is nothing related to my issue. I am using rex texture for sun and not nick's. So what possibly solves my issue? or is this a permanent bug with DX10? cheers
  11. hey guys.. So as the topic says, can i use 2xSGSS along with 8xCSAA antialiasing setting? hy i have this doubt is because, as per the table given in user manual, with 8xCSAA, 4xSGSS is told to be used, but instead if i use 2xSGSS, will that cause any issue?? i want to save some performance is heavy cloud situations. Also another thing i noticed is, the Sun appears as 2 in some wing view angles! Is this normal?? thanking you govind
  12. 1. nothing more to say regards to this. 2. So final confirming..what you see in the image that i posted is normal right? and expected and same as dx9 and dx10? 3. I guess in terms of clarity definitely 4xSGSS looks better..and since performance has moved to GPU, there is no big effect. thanking you govind
  13. thanks steve again for a quicker response. 1. HD shadows is definitely ON. shadow bias is set to 0.5. But i dont think changing this value is gonna stop edge flickering. That will always be there right? I am glas that now i have VC and external shadows. Sim looks more real. 2. I am using rex sky textures. I just wanted to confirm that this image is normal and as per you mentioned, it is normal. So i am ok with this. 3. Do you mean there is no difference between 2x SGSS and 4x SGSS?? there is no difference much in terms of performance and its better to have 4x SGSS enabled? thanking you govind
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