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mfperks

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  1. On the black texture issue: Many hours and possible combinations of export and file conversions later, simple lesson learned: DON'T store the source bmps in the same texture folder as the DDS files! Thanks again - I'm sure I'll be back as more complex models spring to mind for creation.
  2. Wow Jim, thanks for the prompt response. The surface coming up in FSX matches the "Grid" at ground level in GMax. Here's a screengrab. In Gmax it can't be selected for deletion, and turning it off before export doesn't make any difference. Don't know where the purple texture is coming from.... I'll go the "Export Selected" route and report back... Worked like a charm thanks! Must have created something without realising it in the maze of frustration trying to make "friends" with Gmax on a first project. Now for those black textures...
  3. Bumped into the steep learning curved using GMAX to create FSX scenery (these forums very helpful). Just about there with first efforts but still haven't solved the black texture to buildings (Imagetool re-formatting of 24 bit bmps to dxt5 isn't working for me) but will come right on that. The bigger problem is that GMAX is exporting the ground level grid as a texture which shows up as a bright purple flashing square in FSX. How do I turn this off? Thanks for any assistance.
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